Gta V Crash With Error Log 0xc00000fd - clr.dll
Please ... I do not know where to bump my head anymore! Keep crashing every time I try to load my menyoo maps.
I have already done these tests:
-Gta V Complete Installation (Rockstar Version)
-Insert only the Menyoo mod but when I load the map, the game crashes
-Control system file from cmd
-Windows 10 Last Version
-Asus Rog Maximus IX Formula
-i7 7700k 5Ghz
-16Gb Gskill 3000Mhz
-Asus Gtx 1080
-Mouse Logitech G900
-Keyboard Asus Rog Claymore
-Pad Xbox One Wireless
Help me .. also ask me other questions .. I have done many tests and now I do not even remember what they are!
@Cri-28 Oh good, it's not just me. Or should I say "good?" - if you get a fix for this.... eventually, then maybe at least I'll get a fix for my problem - maybe. It's essentially the same thing, only my issue is usually with the Rockstar Editor. See I can usually load my Menyoo maps, it's when the editor tries that I run into these crashes.
At first I thought my project file was corrupted, but all clips using the same maps are similarly affected. If there is no fix then I did a lot of hard work for absolutely nothing so I'd appreciate as much insight as you would.
I always forget the solution. But if you search the forums and/or Google you'll be surprised how many users have experienced the same error
I have looked for enough and apparently the errors are similar but not the same.
I have already done too much evidence, even format the system. The problem is always the same and I find no solution! I'm going crazy
@ReNNie It would be great if you remembered the solution.. I can't find the answer anywhere... Error 0xc00000FD - launcher Error 107 - crl.dll
During the construction, in the first days, everything was spinning smoothly. Then I started having strange problems. After uploading my map, GTA would close...
Long story short I had found the problem. The "attachments"..
Today I found the solution and everything came back to my mind! I just changed my map with Notepadd + + by removing all attachments "true" in "false". Magically my map can be loaded without any crash of the game! Now works..
This is an example of how to edit a map of Menyoo with too many "attachments".
I think I have to give some advice..
Continue to use the attachment option, but after placing "MAX 200 props", I recommend to save the map, exit of GTA and make the change that I show in the picture
@Cri-28 I don't get it, this is a menyoo issue? The clips I "filmed" may never be loadable again - there's no editing of clip files, so if this has anything to do with my problem...
@futurestoryteller What clips are you talking about? I can't understand
I am getting this error too, but I don't even use menyoo. Just using around 12 scripts and 5 addons. I thought it was a .net framework issue, I updated it to the latest one and I still get this error. I never had this error until I updated to After Hours DLC. WTF?
@futurestoryteller @Cri-28 @TrustNo1 Replace the modified gameconfig and the modified dlclist.xml with the vanilla ones. Yes you will lose all your addon vehicles but with every new vehicle that R* crams into the game there is less and less space for addon vehicles. I ended up with none at all with the nightclub DLC and my game runs fine. BTW @Dilapidated 's gameconfig doesn't help it anymore.
EDIT: I tried this gameconfig and I was able to add a vehicle (haven't tried more yet).
Ah, I thought the gameconfig incorporated into IVPack was the most current custom one but it just contains dilapitated's
Haven't compared the individual pool sizes of v1.44 yet against my custom v1.41 one or dilapitated's or vanilla as I didn't update my game in ages
But if you really keen on spawning real add-on cars (or using IVPack and VW cars) over the added dlcpacks you can always make changes to
In my non-updated v1.41 game I've disabled all dlcpacks after patchday3ng
(disabling basically every new content past v1.26, the original game from 2015)
which means your popcycle/dispatch works flawless but you lose the later added R* vehicles and can't spawn them via trainer ofc
(but that also disables new vehicle sounds and liveries aswell the new radiostations, new interiors, new animations etc)
Still need to do that on a v1.44 copy so I benefit from having the 1024 modkit_ID's
But if you really keen on spawning real add-on cars (or using IVPack and VW cars) over the added dlcpacks you can always make changes to dlclist.xml?
Uhm yes, that's the usual way.
@All @ReNNie FYI R* changed the syntax in the dlclist.xml since the Nightclub DLC. They are using / now in the path information and not \ anymore. So watch out.
@Cri-28 Try reverting back to previous DLC, Super Sport DLC.
This post is deleted!
@Cri-28 Just some pro tips. First of all, I don't really think there are limits that cannot be overcome. @cyron43 brings up add-ons not working with Night Club DLC? Did I read that right? He mentions Dilipidated's gameconfig not helping.
My situation is a bit unique, in that I opted NOT to allow the last R* update. I have my own gameconfig which not only supports all my extra vehicles and peds, but also continues to function with roughly 3 dozen add-on vehicles and about a dozen add-on peds.
Last night I had added a few more add-on peds, and I started noticing textures in the distance taking lengthy times to render in. This symptom is new. I also bumped up traffic volumes as well. So the pressure on the streaming of assets is proving to be too great, with all this going on. But I believe I can overcome this by bumping up values for the physical and virtual streaming buffers, which I already have doubled the value of vanilla values. Will test tonight, but if it doesn't work out, it may force me to make some concessions.
Anyhow, modifying a gameconfig is very straightforward if you pay attention to what R* updates with each DLC that comes out. This can best be observed using WinMerge. I can take Super Sport gameconfig and have it right next to the one for After Hours, and clearly see the values R* updates. I do this with every iteration that comes out since the very beginning. With each DLC they add clothes, vehicles, weapons, props, and there may be other changes to support more scripted events, etc. After enough time, I can instantly recognize on my own what values I need to bump up to support more of what ever I want, AND I can take a pretty good guess of how high to bump values based on my observations with the way R* makes their own updates based on how much each DLC brings into the game.
So, the menyoo issue is hard for me to help with cause I have never used it nor plan to. BUT......has menyoo updated since the last scrupthookv update? If not, I WOULD revert back to Super Sport, AND, it would prolly be a good idea to avoid any future R* updates because of...well....limitations eventually reached and for compatibility's sake.
I can instantly recognize on my own what values I need to bump up to support more of what ever I want, AND I can take a pretty good guess of how high to bump values based on my observations with the way R* makes their own updates based on how much each DLC brings into the game.
Since I don't have old gameconfigs for a comparison, could you shed some light on the certain parameters, a hands on tutorial maybe? I think this would be much appreciated by the whole community.
@Cyron43 Yeah....I could do that I think....need to record it so it's more precise than I could actually write by hand, LOL.
@Willief23 also did that previously in his gameconfig uploads back when, his info is still valuable
And thnx yes I heard about the dlclist.xml changes
Guys I beg your pardon but I forgot to specify that this was the solution, FOR ME. Specific to me because in fact this error can be caused by many other factors.
To date I have to update with a novelty. I was getting crashes because of a large number of attachment objects, but not only for this reason.
I found that the biggest cause of my crashes is because of "Launcher bypass": I removed this mod for over 1 week and finally the crashes are finished!
So this mod is another one of the possible causes..