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Load IPL and Enable Prop in SOLO



  • Hi.
    I want to use mapeditor in a building which require IPL loading and prop enabling (Smuggler's Run Hangar). So i create a little .cs script but it doesn't work, nothing spawn.

    If someone can help me please, thanks ;)

    using GTA;
    using GTA.Native;
    using GTA.Math;
    using System;
    using System.Windows.Forms;
    using System.Collections.Generic;
    using System.IO;
    using System.Drawing;
    using System.Media;

    public class Mapping : Script
    {
    public Mapping()
    {

        Function.Call(Hash.REQUEST_IPL, "sm_smugdlc_interior_placement_interior_0_smugdlc_int_01_milo_");
        Function.Call(Hash.LOAD_INTERIOR, 260353);
    	Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_lighting_hangar_a");
    	Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_tint_shell");
    	Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_bedroom_tint");
    	Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_crane_tint");
    	Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_modarea");
    	Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_lighting_tint_props");
    	Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_floor_1");
    	Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_floor_decal_9");
    	Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_bedroom_modern");
    	Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_office_modern");
    	Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_bedroom_blinds_open");
    	Function.Call(Hash.ENABLE_INTERIOR_PROP, 260353, "set_lighting_wall_tint01");
    }
    

    }


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