Remove object with codewalker
-
Please, I need help. My goal is to remove objects from a specific point on the map. I managed with Codewalker, but for some objects, it remains the LOD. How do I remove this too?
-
@Dekurwinator Today I tried to eliminate the LOD and gave me an error regarding "child".. Does this child fix have to be done in 3dsmax or Codewalker?
-
@Dekurwinator Ok it's fine.. I will inform myself better and then I will try in my spare time.. I have another question please..
Map Editor at this time has several bugs and often causes the game to crash.
Practically through Map editor I removed objects such as cabins, blocks of wood and various work objects that are in the worksites.
Then I saved the map and inserted it into "scripts/autoloadmaps". So when GTA starts, these objects are permanently removed. (That was my purpose. So at least this has no bugs)I only care about this function.. it's possible change the code of mapeditor with only the "Autoloadmap" function?
-
@Dekurwinator I appreciate this advice.. I never quit, and I always try to get what I want. If to get what I want, I have to study, then it will be what I will do.
Patience I do not miss and not even want to do! So thanks again for the advice..
-
Have you tried to replace the object instead of deleting it all together because i ran into the same issue with the LOD showing up in game after deleting it using CodeWalker after some trial and error i think i figured it out what i did was i replaced the object with an object i wanted to use using CodeWalker and the LOD did not show up