My blips are bugged...
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So I made 3 blips which apparently won't work. Whenever I get inside the game it only creates 2 blips and shows the blip just for one location. Also the sprites don't work... Everything in my script is working good other than this. He'es a part of the script:
& Should I put them in OnTick? I already kinda have a lot of things there.public class medicalCenters : Script
{
private bool in_debt;
private int debt;
Vector3 location1 = new Vector3(341.540f, -1398.300f, 32.509f);
Vector3 location2 = new Vector3(360.836f, -585.269f, 28.826f);
Vector3 location3 = new Vector3(-449.272f, -340.822f, 34.502f);public medicalCenters() { UI.Notify("MedicalCenters.dll initialized."); debt = 0; in_debt = false; Tick += OnTick; Blip bl1 = World.CreateBlip(location1); bl1.Sprite = (BlipSprite)69; bl1.Color = BlipColor.Red; bl1.Name = "Hospital"; Blip bl2 = World.CreateBlip(location2); bl2.Sprite = (BlipSprite)69; bl2.Color = BlipColor.Red; bl2.Name = "Hospital"; Blip bl3 = World.CreateBlip(location3); bl1.Sprite = (BlipSprite)69; bl3.Color = BlipColor.Red; bl3.Name = "Hospital"; } private void OnTick(object sender, EventArgs e) {
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@Eyon Use BlipSprite.Hospital instad of (BlipSprite)69.
And your setting bl1.Sprite again on the last blip.
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@aimless Thanks again
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This post is deleted!