mpassault handling weirdness
I'm trying to make the Fagaloa go faster, but apparently fBrakeForce seems to be broken, even after setting it to 100.000000 my car just continues to roll. (which is kind of ironic considering it's a Volvo)
Is this a bug or am I doing something wrong? Handling line here: https://pastebin.com/Nbd8UhJh
Probably just set too high. Try:
<fBrakeForce value="5.000000" />
I doubt you will ever need to go any higher than that unless in extreme circumstances
Extra (just in case it's helpful):
If you want the Fagaloa to go faster without affecting acceleration the simplest way would be to lower:
<fInitialDragCoeff value="11.50000" />
If you want more acceleration raise this:
<fInitialDriveForce value="0.290000" />
Still takes ages to brake from 60 mph to zero, weird!
Hmmm? I'll have a closer look at your handling It's the same as you posted previously yeah?
Just the Fagaloa affected? All other cars brake normally?
Try '80440010' in the 'strModelFlags' line:
If that doesn't work try removing this part in your handling:
<Item type="CCarHandlingData"> <strAdvancedFlags>F0000</strAdvancedFlags> </Item>
Those new advanced flags have broken a few cars jumping ability by the looks of this video
& are maybe playing havok with other parts of the handling/braking.
This post is deleted!
@a63nt-5m1th Handling flags did the trick, thanks!