Log in to reply
 

[HELP NEEDED!] GTA V HOW TO INCREASE CLIP SIZE FOR VINTAGE PISTOL?



  • The title speaks for itself. Can anyone please help me out here



  • Found out how. Finally. After two fucking days of just looking around i finally found out how to do so. If any1 want to know how, feel free to msg me.



  • As old as this is I cannot find the answer either. Please just tell me here



  • @SuperTriniGamer

    I believe it's the '<ClipSize value="7" />' in these files here (edit both files):

    ...\mods\update\update.rpf\dlc_patch\mphipster\common\data\ai\weaponvintagepistol.meta

        <Item>
          <Infos>
            <Item type="CWeaponInfo">
              <Name>WEAPON_VINTAGEPISTOL</Name>
              <Model>w_pi_vintage_pistol</Model>
              <Audio>AUDIO_ITEM_VINTAGE_PISTOL</Audio>
              <Slot>SLOT_VINTAGEPISTOL</Slot>
              <DamageType>BULLET</DamageType>
              <Explosion>
                <Default>DONTCARE</Default>
                <HitCar>DONTCARE</HitCar>
                <HitTruck>DONTCARE</HitTruck>
                <HitBike>DONTCARE</HitBike>
                <HitBoat>DONTCARE</HitBoat>
                <HitPlane>DONTCARE</HitPlane>
              </Explosion>
              <FireType>INSTANT_HIT</FireType>
              <WheelSlot>WHEEL_PISTOL</WheelSlot>
              <Group>GROUP_PISTOL</Group>
              <AmmoInfo ref="AMMO_PISTOL" />
              <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
              <ClipSize value="7" />   <!-- *** EDIT THIS VALUE HERE FOR DEFAULT CLIP *** -->
              <AccuracySpread value="1.500000" />
              <AccurateModeAccuracyModifier value="0.500000" />
              <RunAndGunAccuracyModifier value="2.000000" />
              <RunAndGunAccuracyMaxModifier value="1.000000" />
              <RecoilAccuracyMax value="1.000000" />
              <RecoilErrorTime value="3.300000" />
              <RecoilRecoveryRate value="1.000000" />
    

    & also:
    ...\mods\x64w.rpf\dlcpacks\mphipster\dlc.rpf\common\data\ai\weaponcomponents.meta

    <?xml version="1.0" encoding="UTF-8"?>
    
    <CWeaponComponentInfoBlob>
      <Data>
      </Data>
      <Infos>
        <Item type="CWeaponComponentClipInfo">
          <Name>COMPONENT_VINTAGEPISTOL_CLIP_01</Name>
          <Model>w_pi_vintage_pistol_mag1</Model>
          <LocName>WCT_CLIP1</LocName>
          <LocDesc>WCD_VPST_CLIP1</LocDesc>
          <AttachBone>AAPClip</AttachBone>
          <AccuracyModifier type="NULL" />
          <DamageModifier type="NULL" />
          <bShownOnWheel value="false" />
          <CreateObject value="true" />
          <HudDamage value="0" />
          <HudSpeed value="0" />
          <HudCapacity value="0" />
          <HudAccuracy value="0" />
          <HudRange value="0" />
          <ClipSize value="7" />   <!-- *** EDIT THIS VALUE HERE FOR DEFAULT CLIP *** -->
          <ReloadData ref="RELOAD_DEFAULT_WITH_EMPTIES" />
        </Item>
        <Item type="CWeaponComponentClipInfo">
          <Name>COMPONENT_VINTAGEPISTOL_CLIP_02</Name>
          <Model>w_pi_vintage_pistol_mag2</Model>
          <LocName>WCT_CLIP2</LocName>
          <LocDesc>WCD_VPST_CLIP2</LocDesc>
          <AttachBone>AAPClip</AttachBone>
          <AccuracyModifier type="NULL" />
          <DamageModifier type="NULL" />
          <bShownOnWheel value="true" />
          <CreateObject value="true" />
          <HudDamage value="0" />
          <HudSpeed value="0" />
          <HudCapacity value="33" />
          <HudAccuracy value="0" />
          <HudRange value="0" />
          <ClipSize value="14" />   <!-- *** EDIT THIS VALUE HERE FOR UPGRADED CLIP *** -->
          <ReloadData ref="RELOAD_LARGE_WITH_EMPTIES" />
        </Item>
      </Infos>
      <InfoBlobName>DLC - Hipster</InfoBlobName>
    </CWeaponComponentInfoBlob>
    

    If that 'weaponcomponents.meta' makes no difference (if another mod has overiden game load location for it, for example), then search inside other 'weaponcomponents.meta's (should only be about 25 in the entire game) in the 'dlcpacks' & 'update.rpf' > 'dlc_patch' folder structures for 'COMPONENT_VINTAGEPISTOL_CLIP_01' & edit them instead.

    If you find multiple files, 'update.rpf' overrides equivalent files in 'dlcpacks', 'dlcpacks' overrides equivalent files in 'x64a>w.rpf'

    General Tips for Searching Inside Files in GTA V:
    You can use openIV's search ('Ctrl+F3') to find files by name, extract all to a folder somewhere, search inside the extracted files with search software/windows search & then with a bit of luck, if you find what you are looking for, guess the file location in openIV by comparing the file sizes & then confirm by looking inside them.

    Alternatively, & better in the long run, build an exact replica folder structure of the game using windows folders & then extract any & all '.meta/.xml/.dat/decrypted '.ymt' files to their equivalent location, so that when you search the whole folder hierarchy, searching inside files for something, the windows folder location you find it in is the same as the games.



  • Thank you so much!! This is absolutely insane. The other gun I need to find which seems harder to find than the illuminati is the SNS pistol. That's the other one I've been looking for for weeks to change.



  • Found it, and changed mag size, but it didn't work ;/



  • OMG IT WORKED!!!! THERE WAS A SECOND VALUE IN ANOTHER WEAPONS META AND IT CHAGNED!! YESSSS THANK YOU SO MUCH



  • @SuperTriniGamer
    No probs :slight_smile: :thumbsup:



  • For future reference, it is in update/update.rpf/dlc_patch/mpbeach/common/data/ai



  • This post is deleted!

Log in to reply
 

Looks like your connection to GTA5-Mods.com Forums was lost, please wait while we try to reconnect.