[WIP] Grand Theft Auto : Nightclub Business
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Had some trouble with getting original spotlights to work, so i made my own using some hacky ways
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Good stuff
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So guess what, few minutes after i posted the post i got the spotlights to work, turns out the issue was that they have too low LOD Distance by default, though im still keeping them
There has been some additional work...
Guess what this is
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@HeySlickThatsMe said in [WIP] Grand Theft Auto : Nightclub Business:
So guess what, few minutes after i posted the post i got the spotlights to work, turns out the issue was that they have too low LOD Distance by default, though im still keeping them
There has been some additional work...
Guess what this is
It's the A New Location? With New Garage?
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@HeySlickThatsMe
CEO Car-Missions Garage with the special Vehicles undergroundgarage?
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"It's the A New Location? With New Garage?" That is true, but guess what exactly it is
Its not gonna be used by Player Btw, its gonna be a mission location or freeroam location you can explore... but watch out for the Vato's!
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English Dave has been added to the Club, fixed Tony's and Black Madonna's Components
English Dave, Tony and Solomun will greet you when you are near them
English Dave will randomly shout two speeches
Adding lazlow..
Lets not forget i still have to add randomized spawns, like GTA Online has, so the character will spawn in different place sometimes
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Can't wait to try it out. Sounds pretty damn cool.
So far After Hours SP 1.2.1 is filling the void while running in story mode.
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I started rewriting the script from scratch to make sure its quality is better than i wanted
In meanwhile new features:
*Different way of loading the props and such, inside the Nightclub's, this time its automatic after you enter the club, so you can teleport to the club and it will load everything (Unlike before where i was loading on enter and unloading on exit)
*The LED Sign has been removed in the first stages (Just like Online, so Lazlow doesn't clip through it anymore in cutscene :D)
*Bahama Mamas Received a new set of TV's that allow to use NightClub screens on them (Model is the same, the only change is the material, to allow for the NC Interactive Screen)
*3D Music for Bahama Mamas (Finally!) its a bit buggy, but its the best i can do for now, it uses an Emitter attached to invisible model
*Like above, added music to the Exterior of Player's Club
*Planning on adding Maisonette LS Sign at exterior of Player's Club
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Updated Tony (WIP)
TBOGT Glasses have been added and new texture's (Wrinkles still need to be edited to be bit more intensive)
Ignore the transparency on the frame of the glasses, it has been fixed now
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Lazlow's Glowing Shoes
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Awesome project!!!
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Laser Attachment (WIP)
(Also yes, you see it right, the Assault Rifle has Sniper scope, simply testing adding new attachments to existing weapons)
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@HeySlickThatsMe Oooohhh! do you think you could make a mod where you use binoculars and can zoom in?
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@TheGreatLugwiny Not sure, scaleform would be the best way to do it but im not sure how to make custom scaleform yet, scripting would be possible too but scaleform would be the best for original experience (like laser is done without scripting)
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Not much progress but i was working with Smallo on burgershot interior, its gonna be released separately soon and also coming in Nightclub Business with ability to eat food
btw T/M/F have unused voice lines for eating, such ability was present in the beta version but taken out of the game, the burgershot interior might have been there aswell, there is a lot of beta features and minigames im planning to add
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This mod looks like a ropleplay mod. I like it!!
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@HeySlickThatsMe Good stuff
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New 24/7 - Replaced the fake one with real one
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@HeySlickThatsMe You're a really smart person dude I'd never be able to do this
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Another interior is in works - "Pizza This!..." Currently in works by me, while Smallo is working on Cluckin' bell which is going to be released together with Burgershot separately soon
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Is this mod going to need a computer from NASA?
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holy its gorgeous