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Mods to Effect Base Game?



  • Is anyone here familiar with Fallout modding? If so, you know how you order ESPs to override each other? Is this the same for GTAV?

    EXAMPLE: Say how we have the 40 odd mod/update folders, and they already contain say info for the Patriot, if you want to make a new colour spawn, rather than editing the base game variation meta file, couldn't you make another one in the newest mod folder and it would just override any older versions when you load GTAV?



  • Perhaps reading the pinned posts in this forum as there are already how-tos for what you're asking about. Bethesda and Rockstar Games modding are two completely different things.
    https://forums.gta5-mods.com/topic/14693/quick-start-guide-to-modding-grand-theft-auto-v



  • @Anonymoused281 I know they're different.

    I'm asking if it is as simple, much like how the patchday updates are applied. The base game files are not edited but newer versions are placed within the patchday folders so, say if I wanted to make an existing car spawn in other colours could I simply make a new carvariation meta in the newer DLC folder to override the base game as the patch ones do?

    Or do I actually have to tinker with and replace any existing files and risk breaking the game?


  • MODERATOR

    Use a mods folder and you'll never break anything



  • @ReNNie said in Mods to Effect Base Game?:

    Use a mods folder and you'll never break anything

    I do. But I dunno why I asked, I'll experiment for myself. And find my own answer to my question.


  • MODERATOR

    never followed this route, but I guess something along these lines

    mods\update\update.rpf overrides all x64 archives and dlcpacks so if you want your custom carvariations.meta on vanilla models then eg add a carvariationsmine.meta inside update.rpf, refer to it in content.xml and this way it'll override the color sections for listed models in other archives?



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