Vehicle spawn color
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Hi! I write this because yesterday I mapped a vehicle but when I spawn the default color is black and the template looks very dark, but when I change the color to white with the trainer v it looks well. The texture is from NYPD show the main color is white. Do you know how to solve this? Thank you.
Pd: I'm replacing the vehicle with the fbi2 model
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@mmods
Vehicle spawn colours are controlled in 'carvariations.ymt/.meta' files.
The 'carvariations.ymt' for 'fbi2' is stored here:...\mods\update\update.rpf\x64\data\carvariations.ymt
Open 'carvariations.ymt' & search for "fbi2" & you will find it's settings. They look like this:
<Item> <modelName>FBI2</modelName> <colors> <Item> <indices> <Item value="0" /> <Item value="0" /> <Item value="3" /> <Item value="156" /> </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> </colors> <kits> <Item>0_default_modkit</Item> </kits> <windowsWithExposedEdges /> <plateProbabilities> <Probabilities> <Item> <Name>police guv plate</Name> <Value value="100" /> </Item> </Probabilities> </plateProbabilities> <lightSettings value="23" /> <sirenSettings value="1" /> </Item>
The spawn colours are controlled in this section:
<Item> <modelName>FBI2</modelName> <colors> <Item> <indices> <Item value="0" /> - **First value is Paint 01 Colour Index** <Item value="0" /> - **Second value is Paint 02 Colour Index** <Item value="3" /> - **Third value is Pearlescent Colour Index** <Item value="156" /> - **Fourth value is Alloy Wheel Colour Index** </indices>
There are ~160 different 'Colour Index' values (0>160) that each correlate to a different colour.
Example:
Metallic Ice White = '111'
Matt Ice White = '131'You can find the 'Colour Index' values in this LSC Vehicle Colours Index Chart.
Example (Paint 01 & 02 = Metallic Ice White):
<Item> <modelName>FBI2</modelName> <colors> <Item> <indices> <Item value="111" /> <Item value="111" /> <Item value="3" /> <Item value="156" /> </indices>
Hope that helps
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@mmods make sure that the texture on the Detail section of the UV map is included in the YTD file (carname_sign_1.dds)
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@a63nt-5m1th thanks i will try with this. I was looking for the carvariationa file but I dind't found it. Thank you!!
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@mmods
SoundLet us know how you get on.
Tip:
In OpenIV 'Ctrl+F3' can be used to search for files by name/extension. Very useful.