Modifying the size of underwater explosions
I'm currently working on a nuclear explosion mod. I know that you can modify the size of land explosion particles by modifying the scale column inside explosionfx.dat. However, I can't seem to find any script files in the rpfs that controls the size of underwater explosions. I've tried editing the FX scale for rows 312 and 905 inside weaponfx.dat, but that only seems to change is the size of the splash when the rocket enters the water, not the explosion the follows. In other words, the foam and wave created by the underwater explosion still remains the same size as before. Has anyone figured out how to edit underwater explosions?
Also, while looking through a GTA V particle effects dump, I noticed a particle named "exp_water." Any way I can track this particle down inside the rpfs?