[ZModeler] UV Mapping bug
I've had a little problem with ZModeler/GTA V:
I performed the "UV Mapping" of a vehicle on GTA V (an ambulance) in order to create a personalized skin on the whole model!
However, I encounter a bug! When the vehicle loses a door/bonnet/..., the entire vehicle texture is detached from the part (see the image below for a better understanding)!
Thank you in advance for your help:)