[Help] CodeWalker objects not scalling in game
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Hello.
I just made my first test map in CodeWalker. I have used 4 concrete blocks and scalled them to make a big platform, but when I load saved ymap file in game, it showing that blocks in the original size.
Can I fix that?
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Those concrete blocks are probably fragment models. You can check by checking the file extension (.yft).
Only .ydr models can be scaled in ymap.
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@Headshots_Ops Can I convert ytf to ydr? coz I'm freaking out placing 1000 blocks next to themselves...
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@katysz sure, if you have a program that reads .yft (like zmodeler). you can export it as ydr afterwards. Perhaps consider making a custom model instead of placing vanilla props.
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@Headshots_ops are you sure zmoddeler has converting support for .ft to .odr (ydr) ? and also if ever can it make an object be alpha mask enabled?
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@Headshots_Ops
that block is already ydr so it shoud be able to scale?
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one thing that i have noticed is that. a .ydr that has more than 1 geometry(model) in a .mesh file can't also be scale-able . .
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@jamesays So what's the best way to make huuuuuge platform for building except placing 1000 boxes?
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@katysz the answer is there.. yes scaling a block is a good idea. . but you need to avoid using .yft model and check if a .ydr file if it has only 1 geometry meshed. ( extract to open formats look for a .mesh file open it with notepad++ . .)
get another block if it is not scalable.