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Where is the cognoscenti 55 carcols.ymt file?



  • The cog55 car files are in mpapartment but it doesn't appear in carcols.ymt in that folder



  • @LeoJ20

    It uses the '0_default_modkit' entry in the carcols file, which is also used by lots of other vehicles (so not a good idea to edit it). '0_default_modkit' is usually used when a vehicle doesn't have any visual upgrades. It covers the basic upgrades that every car has like engine power, suspension, glass tint etc but no different bonnet/front grill etc (unless they are extras).

    COG55 CARVARIATIONS.META

        <Item>
          <modelName>cog55</modelName>
          <colors>
            <Item>
              <indices content="char_array">
                0
                0
                156
                156 
                48
                156
              </indices>
              <liveries>
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
            </Item>
          </colors>
          <kits>
            <Item>0_default_modkit</Item>
          </kits>
          <windowsWithExposedEdges />
          <plateProbabilities>
            <Probabilities>
              <Item>
                <Name>Standard White</Name>
                <Value value="100" />
              </Item>
            </Probabilities>
          </plateProbabilities>
          <lightSettings value="27" />
          <sirenSettings value="0" />
        </Item>
    

    This (below) is the part in the carvariations that tells you what modkit a vehicle uses:

          <kits>
            <Item>0_default_modkit</Item>
          </kits>
    

    If you want the Cog55 to have it's own carcols settings you will have to create a totally new entry for the Cog55 in it's carcols & then change the '0_default_modkit' line in it's carvariations file to point to the new name of the entry you created earlier in the carcols (see example below).

    Example:

    CARVARIATIONS.XML -

          <kits>
            <Item>1065_cog55_modkit</Item>
          </kits>
    

    CARCOLS.XML -

      <Kits>
        <Item>
          <kitName>1065_cog55_modkit</kitName>
          <id value="1065"/>
          <kitType>MKT_STANDARD</kitType>
          <visibleMods/>
          <linkMods/>
          <statMods>
            <Item>
              <identifier/>
              <modifier value="25"/>
              <audioApply value="1.00000000"/>
              <weight value="20"/>
              <type>VMT_ENGINE</type>
            </Item>
            <Item>
              <identifier/>
              <modifier value="50"/>
              <audioApply value="1.00000000"/>
              <weight value="20"/>
              <type>VMT_ENGINE</type>
            </Item>
            <Item>
              <identifier/>
              <modifier value="75"/>
              <audioApply value="1.00000000"/>
              <weight value="20"/>
              <type>VMT_ENGINE</type>
            </Item>
    		... etc
    

    If you do decide for whatever reason to proceed with giving the Cog55 it's own carcols settings do a little research on modkit ids as you need to choose unique numbers or your upgrades may not spawn. :thumbsup:



  • @a63nt-5m1th Thanks a lot!



  • @a63nt-5m1th do you by any chance know how to make other vehicles quiet inside like the cogoscenti?



  • @LeoJ20
    Nah, sorry, not a clue.


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