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[Redux] Moving Trees



  • What mod was used for the moving trees? Especially when it's storming.



  • 2 files in common.rpf - data- branchbend_MaxShaderSetting.xml & branchbend_WindSetting.xml
    (spelling might be off I dont have the files right infront of me)
    use winzip & open the main OIV with it. You can see everything.



  • Update.rpf - common - data ... gets the files from REDUX sorry.



  • Okay awesome, thanks for getting back to me so quickly.



  • Hi can I install these? to actually stop them from moving. i just don't think it looks good at all causes way to much lag



  • @Rogans
    At the moment NVR only adds one of these files (branchbend_windsettings.xml) & in fact it is identical to the vanilla version of the files so changes nothing about the wind influence.

    However, there are two '<wind_speed_mult>' lines (one for the main city (URBAN) , one for the countryside/towns etc (GLOBAL) in each of the w_****.xml timecycle files.
    Try setting them to this:

          <wind_speed_mult> 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000</wind_speed_mult>
    

    & see if that either stops the wind influence or at least reduces it to acceptable levels :thumbsup:

    Default is '1.0000'. NVR's vary between '0.3000' (xmas) & '4.5000' (foggy/stormy).

    Note: '<wind_speed_mult>' can also be set in 'timecycle_mods_1>4.xml' so you may have to clean up in those files also to remove/reduce wind influence in all areas of the game. Use Codewalker to see the areas timecycle modifiers affect ('[<<]' > 'Selection' > 'Time Cycle Modifiers'). Hope it helps :thumbsup:


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