How to access current mesh vehicle in scripthookvdotnet
Hi, I'm trying to access the current mesh of the car model I'm driving.
My idea is to be able to compare the current mesh with the original mesh to know which regions have been damaged.
Then I want to paint those areas of a striking color, I would simply paint the faces that are different from the original.
Is there any other way to identify a scratch, a hit, etc?
Is it possible to raise this?