Trying to replace a building (edited YDR)
So I edited the general hospital in 3dsmax in order to remove entrance doors so I could create an interior without needing to go thru a teleport point.
I was able to remove the doors in 3dsmax, I exported it using GIMS. The model is fine when previewing it in Open IV.
Although, when I create a new resource folder in my server to stream this edited .ydr , the hospital itself is slightly offset to the existing hospital .ydr model.
Any idea why ? or how I could solve this problem ?
This is viewing from a certain distance, you can see both hospital ydr files
this is when getting closer, the edited ydr still appears but it is clearly offset on the right
I’ve seen people editing .ydr / .ymap from the game in order to create custom interiors / exteriors of buildings and this is what I’m trying to accomplish.
Thanks for your help.