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How to spawn fire?



  • Does anyone know a way to spawn fire instead of throwing molotovs? And how to place fire without it going out after several seconds.



  • I'm sure you can spawn it through Menyoo, though I never needed it...

    If not the fire alone you can, for instance, spawn one of the burning barrels and hide the barrel itself underground / within a building. :slight_smile:

    I bet there is also some .xml or .meta file that controls the time upon which a fire dies. So it might be moddable as well.



  • @kaspervdh
    Adding to what @TheMurderousCricket has said you can edit what materials burn & how long they burn for by editing 'firefx.dat'.
    It's default location is here:

    ...\mods\common.rpf\data\effects\firefx.dat

    & looks like this inside the file:

    Firefx.dat



  • @a63nt-5m1th said in How to spawn fire?:

    @kaspervdh
    Adding to what @TheMurderousCricket has said you can edit what materials burn & how long they burn for by editing 'firefx.dat'.
    It's default location is here:

    ...\mods\common.rpf\data\effects\firefx.dat

    & looks like this inside the file:

    Firefx.dat

    ^^it would be interesting to see all this turned up to max.



  • @NotOfTheWorld
    I tried it out setting everything to 100.0 but it seemed to have a cap on how much fire was allowed. ~10mx10m in one patch usually although I did manage to set a hillside (~50mx50m) on fire fighting the Cops/Army at one point.

    Digging a bit deeper there are also fire burn times etc in 'explosionfx.dat' (for fires started by weapons I presume). @kaspervdh You might want to check out 'explosionfx.dat' also :thumbsup:

    & there is also a 'FIRE' value in 'gameconfig.xml':

    			<Item>
    				<ResourceTypeName>FIRE</ResourceTypeName>
    				<ExpectedMaximum value="32"/>
    			</Item>
    

    I messed with all three files for a while but couldn't get the fire to grow & spread across Los Santos as I had intended :slight_smile:. I presume there is a hard cap on how much can be created :slight_frown: but there may well have been something I've missed.


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