[SCRIPT] fixed modkit_ID asi
with just about every vehicle mod author still using
it means every vehicle added manually has to be re-assigned a valid entry over 450 but below 1024 to work properly ingame
so it's always searching for free entries and keep track of the occupied numbers
my humble request would be:
is it possible for someone talented to create an asi that sets the modkit_ID to a valid user inputted entry
either when entering the vehicle or when spawned inside via any script like sjaak's ST or ikt's addon spawner
so detect when the modkit_ID is set to value xxx in carvariations and carcols
then replacing xxx with that valid modkit_ID entered by the user in the .ini
this way the vanilla modkit_ID's that are identified by R* will remain untouched by the code
<kitName>xxx_gurkha_modkit</kitName> <id value="xxx" />
would then recieve modkit_ID 421 upon entering for example
when a new vehicle is spawned and entered, it will recieve that modkit_ID again
The actual kit ID doesn't matter, and the name doesn't need to contain the kit ID. You can make the
my_modkit_whateverand it doesn't need to have a number in it at all. So just edit the
<id value="whatever">to an available modkit if you have a conflict.
all of that is publicly known yes
but not what I desire the asi to do, please reread
I desire an asi to set a fixed Modkit_ID upon entering the vehicle
I'm not really sure if this is possible at all, since the modkit id value code from Unknown reads a number which doesn't relate to modkit id, just relates to order in which the vehicle was parsed/loaded into the game, it seems like.
In any case I hadn't been able to find that value.