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[SCRIPT] fixed modkit_ID asi


    with just about every vehicle mod author still using modkit_ID's past 1024
    it means every vehicle added manually has to be re-assigned a valid entry over 450 but below 1024 to work properly ingame
    so it's always searching for free entries and keep track of the occupied numbers

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    the latest example being Rmod Custom's LB750SV with modkit_ID 1634....

    my humble request would be:
    is it possible for someone talented to create an asi that sets the modkit_ID to a valid user inputted entry
    either when entering the vehicle or when spawned inside via any script like sjaak's ST or ikt's addon spawner

    so detect when the modkit_ID is set to value xxx in carvariations and carcols
    then replacing xxx with that valid modkit_ID entered by the user in the .ini
    this way the vanilla modkit_ID's that are identified by R* will remain untouched by the code

    <id value="xxx" />

    would then recieve modkit_ID 421 upon entering for example
    when a new vehicle is spawned and entered, it will recieve that modkit_ID again

  • The actual kit ID doesn't matter, and the name doesn't need to contain the kit ID. You can make the <kitName> e.g. my_modkit_whatever and it doesn't need to have a number in it at all. So just edit the <id value="whatever"> to an available modkit if you have a conflict.


    all of that is publicly known yes

    but not what I desire the asi to do, please reread

    I desire an asi to set a fixed Modkit_ID upon entering the vehicle

  • I'm not really sure if this is possible at all, since the modkit id value code from Unknown reads a number which doesn't relate to modkit id, just relates to order in which the vehicle was parsed/loaded into the game, it seems like.

    In any case I hadn't been able to find that value.

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