[Tutorial] MLO Interiors part 3 [custom mlo instance]
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Part 3 for MLO instance.
In video youve got how edit vanilla building and static collision, prepare custom interior and set it as custom MLO instance with exit portals for door and two windows with attached two custom doors (+ theres how to create custom door and make them working as vanilla ones) Preview:
And tutorial:
Files with coments:
YMAP:
https://pastebin.com/BDM7W08U
YTYP:
https://pastebin.com/4mfEi1jW
MANIFEST:
https://pastebin.com/vPH1DKZzMLO Interiors part 1 [placing vanilla interiors anywhere]
MLO Interiors part 2 [custom exit portals]
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Such a beast!!!!!!!
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@MrGTAmodsgerman to create mirror in interior you need:
- Create mirror (xD) - with shader
mirror_default
and spec intens. to 1.0 - Insert entries in interior ytyp (in CBaseArchetypeDef set flag for that mirror
8192
and in CEntityDef set flag for that mirror559415298
- Create new portal (if you got only one room the will be from 1 to 0) and set flag for this portal
1284
- Add +1 to numbers of portals in room, limbo and ymap.
- Done
And heres my ytyp that ive used for this mirror:
https://pastebin.com/SRiLXiK9
- Create mirror (xD) - with shader
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@Dekurwinator Thank you. I will take my time to try it