[VEHICLE] [WIP] Renault 16 (1965 -1980)
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Coming soon:)
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@NajPotez said in [VEHICLE] [WIP] Renault 16 (1965 -1980):
Coming soon:)
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@NajPotez aaa that looks absolutely amazing!
It definitely feels like you had a good model to begin withI really dont know much about what is too big for GTA, just that you shouldnt let big models spawn in traffic and so on... but it sure as hell looks pretty
PS I was just watching grand tour and salivating over the lancia gamma coupeand I remembered the R16, nice to see youve made such a good progress
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@Arthur-Dent Original GTA5 car models usually have no more but 20k polygons. I try to make cars between 100-200 k, but there are models with much more polygons. For example, "Renault 12" you can find for download has 689.900 polygons, and has only highest lod.. and it works. I make lods , so I hope it will not crash the game. I test it on my PC and it works fine for now.
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@Arthur-Dent With proper LODs hi poly models give no problems in traffic
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@GreenAid I hope so. Problem is to link it. I think it is limited. It can be solved with more "miscs"
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@GreenAid Medium 170k, Low 66k, and, to be on the safe sade:), I even made LOD3
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If you want my opinion, L1 should be a lot lower, way below 100k. Same for L2, it should be closer to half of that amount you have. Also maybe add L3 and current L3 should be L4?
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@GreenAid Not sure is it ok if the difference between LODs is too big ?!?
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@NajPotez LODs are for performance, doesn't matter the difference between levels. The smaller LODs are, the better. They just need to not look too bad to not break immersion.
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@GreenAid ok, thanks, ...I guess, I should spend some more time creating some more simple mesh.
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@NajPotez You can also try using the "Optimize" tool in zmod
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@GreenAid Usually I do that, but it is far from enaugh this time.
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OK, this should be it:
L1 = 65,7K polygons
L2 = 15,6K polygons
L3 = 557 polygonsFinishing, I hope to publish it till tomorrow.
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Looks good, idk why you wanted to skip a lod tho.
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v.1.1 updated:
fixed (I hope)
-addon vehicle sounds
-steering wheel rotation
-window cracking texture
-dirt and burn mapping
-mirror reflection improved
-inner mirror brakable