Custom skinned npcs visual bug
I reskinned a sp main character and did their cut-scenes too. In-game, it took the reskinned diff_upp/lowr textures w/o issue. I also swapped the uppr/lowr .ydd files. I touched up the textures for body, hands, eyes/teeth, and head.
A problem that's happening is that person's hands and teef file can bug out in-game. It'll either flash in and out, stretch like taffy, or look like it's alternating rapidly like it's conflicting.
I tried the exact same files on another npc, and instead of the hands/teef file bugging out, the uppr is bugging. The entire torso will reappear like a ghosting effect in a completely different position above the body. i.e. the npc is facing east, their torso faces south. Sorry, no screens.
Something is clearly conflicting, but given the same files on 2 different npcs are causing different issues, I'm a little stumped. I tried changing the uppr .ydd only on the one with the uppr torso issue, and it had no effect on the bug out.
Also, they are not playable npcs.
Can you upload a screenshot?
I think it was a skeleton issue as I was trying to use a different upper. No longer an issue as I started using zmodeler.
Actually, it was a binding mesh to skeleton issue to be more specific. If you get crazy stretched textures that may or may not even resemble anything other than a glob of skin, or certain parts of the torso move/freeze when they aren't supposed to, you'll need to bind it to the skeleton and copy weights from the ped to it IF swapping out directly.