Character Replacements
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Hello, everyone. Recently I've had the urge to address an issue that doesn't seem to be noticed by the majority of the community here on the GTA 5 Mods website, so I decided to see if anybody has an explanation for this.
I have had possession to Grand Theft Auto V on the PC for a long time now, and personally I don't like how the modding community has approached character replacements. Everywhere I search on the website, and it has remained this way for years, I always get the same result: Addon Ped replacements. I understand why this would be an efficient way of porting models to Grand Theft Auto V but sometimes I would like to just directly replace the "player" models (Franklin, Michael and Trevor) so I can play with whoever I want in the Story mode (I am aware that there are mods that turn the peds into a player model, but they don't do it as effectively as model replacements.)
If you were lost in that heap of text, let me rephrase: There are not enough player model replacements for Grand Theft Auto V. I can't really explain properly without sounding stubborn or demanding, but I just find it strange how years ago in Grand Theft Auto IV I never ran into this problem and in fact if I am correct, most model replacements were for Niko Bellic and not peds, meaning that instead of playing around with a ped, I could actually enjoy the story with a character of my liking, which was kinda cool.
To be honest, I wish I was more aware of modelling for Grand Theft Auto V, but considering that other Rockstar titles have managed to accomplish something similar just raises questions for me whether it is actually a limitation with the engine/game or if the community just doesn't look at player models from that perspective. That went on for too long...
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@Mcboyo
Did you check Character Swap?
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Yes, I have. I've never understood how it exactly works though. Does the model permanently replace the player model on the current save or do I have to repeat the process every time I open the game?
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I haven't tried player models, but it's possible with other npcs like ambient ones, and ALL you need is openIV. Find the .meta file, like "ambientpedmodelsets.meta"
Scroll down to an easy-to-spawn-at location such as "STRIP_SC_MALE1 and STRIP_SC_MALE2" (the strip club near Franklin's aunt's house) where they all spawn inside or around the front door and find this:
<Item type="CAmbientModelSet">
<Name>STRIP_SC_MALE1</Name>
<Models>
<Item>
<Name>A_M_Y_SouCent_01</Name>
<Variations type="NULL" />
<Probability value="1.000000" />
</Item>****
<Item>
<Name>A_M_Y_SouCent_02</Name>
<Variations type="NULL" />
<Probability value="1.000000" />
</Item>
</Models>
</Item>
<Item type="CAmbientModelSet">"And change it to something like this:
<Item type="CAmbientModelSet">
<Name>STRIP_SC_MALE1</Name>
<Models>
<Item>
<Name>A_C_CHIMP</Name>
<Variations type="CAmbientPedModelVariations">
<CompRestrictions />
<PropRestrictions />
<LoadOut />
</Variations>
<Probability value="25.000000" />
</Item>
<Item>
<Name>A_C_RHESUS</Name>
<Variations type="CAmbientPedModelVariations">
<CompRestrictions />
<PropRestrictions />
<LoadOut />
</Variations>
<Probability value="25.000000" />
</Item>
</Models>
</Item>
<Item type="CAmbientModelSet">If you want to force a certain outfit or avoid one, you can try adding this:
<CompRestrictions>
<Item>
<Component>PV_COMP_UPPR</Component>
<DrawableIndex value="1" />
<Restriction>MustUse</Restriction>
</Item>
<Item>
<Component>PV_COMP_LOWR</Component>
<DrawableIndex value="0" />
<Restriction>MustUse</Restriction>
</Item>
<Item>
<Component>PV_COMP_ACCS</Component>
<DrawableIndex value="1" />
<Restriction>CantUse</Restriction>
</Item>
</CompRestrictions>"0" is first option, 1 is 2nd, etc. So that would force upper skin/outfit no. 2, lowr skin/outfit no. 1, and avoid accessory no. 2.
If forced upper, lower, or accessory top/feet isn't appearing, there might be a conflict. I know the stripperlite model is weird like that as they have 2 different actual body fitments that do NOT cross-fit with each other, while the other stripper variants are w/o issue. Since the strip club saves you outside and everyone spawns inside, it's a very good spot to experiment to see what will at least work.