How to add texture variations on a garment ?
I'm planning to create some texture variations (for a FiveM server) on a biker jacket to add my MC emblem and make a texture variation for each rank (president, vice president, sgt at arms...).
So I went to GTA V > update > x64 > dlcpacks > mpbiker > dlc.rpf > x64 > models > cdimages > mpbiker_male.rpf and found the model I want. It's jbib_002_u.ydd
I extracted the texture I wanted to base my new texture on (jbib_diff_002_a_uni.ytd), I modified it with Paint.net and put it in the folder as jbib_diff_002_c_uni.ytd (I named it c because there was already two textures (a and b), and I had to upscale it from 512x256 to 2048x1024 so the writings are readables, otherwise the resolution is too low.)
Then, I extracted mp_m_freemode_01_mp_m_bikerdlc_01.ymt (META file), made it an XML file and that's the moment where my problems start :
Logically, there should be 9 <Item> but there are 10. How is it possible?
But, I kept looking, and I opened the 4th <Item> (torso) to find the drawable component I'm looking for, so I can add a texture variation, but how am I supposed to recognize it?
Why is there only 7 drawables components but 28 jbib ydd files ?
Thanks for your help
@Northpaw229 Been 15 days and no response so what I would do is just replace the certain texture,
Mp clothing have tons of textures(4-50), you’d need to identify which texture you have chosen which is a lotta time and effort.
So if you found one texture that looks like it needs replacing, just replace that so you wouldn’t have to go through the hell in XML editing.
I’m not a professional at XML editing, but I can tell you it’s confusing haha.
@MegaDeveloper Well, I could simply replace the texture, but the thing is I need to keep it intact, and I want to create a texture variation for each rank.
@Northpaw229 Yea I understand,
Your best bet is to look around the forums and find anything “XML clothing” related.
That discord might have some people to help you.