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Map Choices and Game Memory



  • I am in no way a Modder and don't have much knowledge in programming but what I have been working on lately to help my PC running smoother is taking maps of creators and trying to break them apart. I have found that with .xml files being used eats up alot of memory causing lag and taking a while to load in game whether it be menyoo or map editor. So I have been seperating the map into two parts, one is for all the props to be used in custom maps and the other is just peds used in map editor. I find that this approach cuts down on loading time as just having to load peds.xml files with menyoo or map editor only takes a fraction of the time than with the full map and having all the props load in custom maps just loads with the rest of the game and no lost to time really. My problem has been two things, one is I find sometimes that in map editor loading peds it sometimes interfer with other peds.xml and I get a map error although if I just run one or the other it is fine. The other problem is that when a creator only uses menyoo to create a map I can't pull the peds codes from the .xml... Maybe in the future, map creators can offer separate files like I use and that will help everyone experiencing lag on large maps like I do. My PC is a little old but it can still handle alot but still, having huge maps coded is alot of drain on any pc. Thanks for reading and my specs are as followed. i7 3770 with dual Nvidia 650 ti boost sli, 32g ram, water cooled cpu and both gpus and a 2 tb hdd with a partition of 400gb for os and games. I have all settings on high and I get no lag until I load up a large map.



  • Or just convert to ymap


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