List of Mods Redux Consists of?
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I know he's using VisualV, LA Roads. I'm also suspecting he's using Realism Dispatch Enhanced, World of Variety. I'm pretty sure he's using some of Raider's textures and overhaul files. I'm curious what mod he's using for the water and if the "simulated global illumination" is actually legit. Also my personal opinion on redux, it's an all in one mod so it's bringing people in to the modding scene, but he should have listed it as a compliation and credited the original mods used.
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The water.ytd & graphics_pc.ytd are 100% stolen to...
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The visualsettings.dat has tonemapping values ive never seen before & they do look great. Perhaps that plays a role in "simulated global illumination". ReShade has an ambient lighting feature, also could be called simulated global illumination.
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@dirtydanisreal He just stole Realism and VisualV, and Realism is an all in one mod package, and he found a bunch of cool settings that were in the game, so he doesn't even need reshade (WIP, though.)
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@Weirdoutworld where are the water and graphics_pc from?
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@dirtydanisreal Graphics_pc is from the 4k bokeh overhaul. Same textures. & the water.ytd texture is from hd water 1.6 i beleive. Its one of the HD water mods on this site. Its the exact same texture.
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@Weirdoutworld OK I'm looking at some of the textures. Is he using any type of physics file for game world objects? And I'm curious what handling file he's using. I'm really curious about the time cycle work claiming to be GI. I also noticed a bit of light particle effect.
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@dirtydanisreal There is some of the Euphoria Ragdoll Overhaul mod in there. The time cycle is just a tweeked VisualV Im guessing by how it looks.