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Calling an Animation in Visual Studio



  • So I'm fairly new to programming, and I'm trying to call the animation where the player unholsters a weapon. How would I go about referencing the animation? I'm trying to make a mod where a sound plays when equipping a weapon, but I need to tie it to the animation so it doesn't just play when the player presses "Tab."


  • MODERATOR

    To detect whether an animation is playing or not:
    bool IS_ENTITY_PLAYING_ANIM(Entity entity, string animDict, string animName, int taskFlag)

    To get the current time of the animation:
    float GET_ENTITY_ANIM_CURRENT_TIME(Entity entity, string animDict, string animName)

    To play an animation:
    PLAY_ENTITY_ANIM
    or in SHV .NET:
    Game.Player.Character.Task.PlayAnimation(...)


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