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Mod to Remove Color Filter from Character Special Abilities?



  • Hi people, just wondering if there was a mod or anything that removes the color tint from when Franklin, Trevor and Michael use their special abilities? Just wondering.



  • @waynechriss
    I haven't confirmed this, but I'm sure they will be these settings in timecycle_mods_4.xml

    	<modifier name="DrivingFocusLight" numMods="4" userFlags="0">
    		<!-- FRANKLIN -->
    		<postfx_shift_col_r>0.690 1.000</postfx_shift_col_r>
    		<postfx_shift_col_g>1.000 1.000</postfx_shift_col_g>
    		<postfx_shift_col_b>0.275 1.000</postfx_shift_col_b>
    		<postfx_shift_cutoff>0.840 0.000</postfx_shift_cutoff>
    	</modifier>
    	<modifier name="DrivingFocusDark" numMods="4" userFlags="0">
    		<!-- FRANKLIN -->
    		<postfx_shift_col_r>0.478 1.000</postfx_shift_col_r>
    		<postfx_shift_col_g>1.000 1.000</postfx_shift_col_g>
    		<postfx_shift_col_b>0.267 1.000</postfx_shift_col_b>
    		<postfx_shift_cutoff>0.300 0.000</postfx_shift_cutoff>
    	</modifier>
    	<modifier name="BulletTimeLight" numMods="6" userFlags="0">
    		<!-- MICHAEL -->
    		<light_dynamic_bake_tweak>0.785 0.000</light_dynamic_bake_tweak>
    		<postfx_intensity_bloom>0.039 0.000</postfx_intensity_bloom>
    		<postfx_shift_col_r>0.110 1.000</postfx_shift_col_r>
    		<postfx_shift_col_g>0.420 1.000</postfx_shift_col_g>
    		<postfx_shift_col_b>0.667 1.000</postfx_shift_col_b>
    		<postfx_shift_cutoff>0.440 0.000</postfx_shift_cutoff>
    	</modifier>
    	<modifier name="BulletTimeDark" numMods="5" userFlags="0">
    		<!-- MICHAEL -->
    		<light_dynamic_bake_tweak>0.785 0.000</light_dynamic_bake_tweak>
    		<postfx_shift_col_r>0.259 1.000</postfx_shift_col_r>
    		<postfx_shift_col_g>0.447 1.000</postfx_shift_col_g>
    		<postfx_shift_col_b>1.000 1.000</postfx_shift_col_b>
    		<postfx_shift_cutoff>0.990 0.000</postfx_shift_cutoff>
    	</modifier>
    	<modifier name="REDMIST" numMods="27" userFlags="0">
    		<!-- TREVOR -->
    		<postfx_shift_col_r>1.000 1.000</postfx_shift_col_r>
    		<postfx_shift_col_g>0.145 1.000</postfx_shift_col_g>
    		<postfx_shift_col_b>0.000 1.000</postfx_shift_col_b>
    		<postfx_shift_cutoff>0.912 0.000</postfx_shift_cutoff>
    		<postfx_noise>0.030 0.000</postfx_noise>
    		<hh_minIntensity>0.350 0.000</hh_minIntensity>
    		<hh_maxIntensity>2.000 0.000</hh_maxIntensity>
    		<hh_displacementU>-10.752 0.000</hh_displacementU>
    		<hh_displacementV>46.080 0.000</hh_displacementV>
    		<hh_tex1UScale>1.000 0.000</hh_tex1UScale>
    		<hh_tex1VScale>128.000 0.000</hh_tex1VScale>
    		<hh_tex1UOffset>18.944 0.000</hh_tex1UOffset>
    		<hh_tex1VOffset>17.408 0.000</hh_tex1VOffset>
    		<hh_tex2UScale>-8.960 0.000</hh_tex2UScale>
    		<hh_tex2VScale>17.408 0.000</hh_tex2VScale>
    		<hh_tex2UOffset>76.800 0.000</hh_tex2UOffset>
    		<hh_tex2VOffset>1.000 0.000</hh_tex2VOffset>
    		<hh_tex1UFrequencyOffset>-5.466 0.000</hh_tex1UFrequencyOffset>
    		<hh_tex1UFrequency>16.839 0.000</hh_tex1UFrequency>
    		<hh_tex1UAmplitude>64.000 0.000</hh_tex1UAmplitude>
    		<hh_tex1VScrollingSpeed>44.800 0.000</hh_tex1VScrollingSpeed>
    		<hh_tex2UFrequencyOffset>-31.102 0.000</hh_tex2UFrequencyOffset>
    		<hh_tex2UFrequency>30.285 0.000</hh_tex2UFrequency>
    		<hh_tex2UAmplitude>17.536 0.000</hh_tex2UAmplitude>
    		<hh_tex2VScrollingSpeed>10.000 0.000</hh_tex2VScrollingSpeed>
    		<lens_dist_coeff>-0.550 0.000</lens_dist_coeff>
    		<lens_dist_cube_coeff>0.000 0.000</lens_dist_cube_coeff>
    	</modifier>
    	<modifier name="REDMIST_blend" numMods="27" userFlags="0">
    		<!-- TREVOR -->
    		<postfx_shift_col_r>1.000 1.000</postfx_shift_col_r>
    		<postfx_shift_col_g>0.141 1.000</postfx_shift_col_g>
    		<postfx_shift_col_b>0.000 1.000</postfx_shift_col_b>
    		<postfx_shift_cutoff>0.328 0.000</postfx_shift_cutoff>
    		<postfx_noise>0.065 0.000</postfx_noise>
    		<hh_minIntensity>0.350 0.000</hh_minIntensity>
    		<hh_maxIntensity>2.000 0.000</hh_maxIntensity>
    		<hh_displacementU>-10.752 0.000</hh_displacementU>
    		<hh_displacementV>46.080 0.000</hh_displacementV>
    		<hh_tex1UScale>1.000 0.000</hh_tex1UScale>
    		<hh_tex1VScale>128.000 0.000</hh_tex1VScale>
    		<hh_tex1UOffset>18.944 0.000</hh_tex1UOffset>
    		<hh_tex1VOffset>17.408 0.000</hh_tex1VOffset>
    		<hh_tex2UScale>-8.960 0.000</hh_tex2UScale>
    		<hh_tex2VScale>17.408 0.000</hh_tex2VScale>
    		<hh_tex2UOffset>76.800 0.000</hh_tex2UOffset>
    		<hh_tex2VOffset>1.000 0.000</hh_tex2VOffset>
    		<hh_tex1UFrequencyOffset>-5.466 0.000</hh_tex1UFrequencyOffset>
    		<hh_tex1UFrequency>16.839 0.000</hh_tex1UFrequency>
    		<hh_tex1UAmplitude>64.000 0.000</hh_tex1UAmplitude>
    		<hh_tex1VScrollingSpeed>44.800 0.000</hh_tex1VScrollingSpeed>
    		<hh_tex2UFrequencyOffset>-31.102 0.000</hh_tex2UFrequencyOffset>
    		<hh_tex2UFrequency>30.285 0.000</hh_tex2UFrequency>
    		<hh_tex2UAmplitude>17.536 0.000</hh_tex2UAmplitude>
    		<hh_tex2VScrollingSpeed>10.000 0.000</hh_tex2VScrollingSpeed>
    		<lens_dist_coeff>0.468 0.000</lens_dist_coeff>
    		<lens_dist_cube_coeff>0.000 0.000</lens_dist_cube_coeff>
    	</modifier>
    

    Note: Your settings may differ slightly from above.

    Changing them to this should remove the visual effect completely but leave the ability intact :thumbsup:

    	<modifier name="DrivingFocusLight" numMods="0" userFlags="0" />
    	<modifier name="DrivingFocusDark" numMods="0" userFlags="0" />
    	<modifier name="BulletTimeLight" numMods="0" userFlags="0" />
    	<modifier name="BulletTimeDark" numMods="0" userFlags="0" />
    	<modifier name="REDMIST" numMods="0" userFlags="0" />
    	<modifier name="REDMIST_blend" numMods="0" userFlags="0" />
    

    Not sure off the top of my head how one would remove the stuff like the trailing red lights from the rear lights of the car in Franklin's driving ability etc. I suspect they will still be there. Let me know how you get on if you have a go at it anyway :thumbsup:


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