Seriously though.... where the fuck *is* this shit?
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I thought if I couldn't find it I wouldn't care, but that was always a trap. There's a bunch of helmets in the mpsmuggler file, the only textures are for the lenses, repeated, over and over.
The first one looks virtually the same as the others in basic design, and it has the expected textures. I tried replacing those but it doesn't work on all the others.
Why are there so many wasted files in this game anyway. There must be 15000 "versions" of the exact same stripper model in various patches. Grand Theft Auto V without strippers would be 1GB max
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@futurestoryteller yes its strange but textures for ped helmet are not repeated.
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yes on gimp you see that:
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but in zmodeler for example, you see that:
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and textures work well with the model
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i dont know why they did that,but this is not a mistake(i think)
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@thebegin10 K...
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@thebegin10 That's....
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@thebegin10 infuriating
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@thebegin10 Thanks for the heads up. Can be exported plainly as BMP, don't know how or if altering the file will cause a problem but I am sure I will find out soon.
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Some models are getting updated in dlc's, but there's a weird thing I noticed, x64v csb_stripper has higher quality textures than the update one... So also downgrades it seems
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@HeySlickThatsMe The "cs" in "csb" stands for "cutscene." All of those peds are higher quality.
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@futurestoryteller Yes, but updated csb stripper has lower quality textures than the one in day one files
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@HeySlickThatsMe Oh okay. I see now. That's kind of a stupid way to save memory, isn't it? Again, if files and textures are just going to repeat, then why didn't they program the game to reuse them as is?
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@futurestoryteller Seems there is more, some people claimed that michael's head normal maps got downgraded and indeed they are
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@HeySlickThatsMe Yep. This is exactly like the RDR2 shitstorm. They may be the biggest gaming company in the world, but they're not very efficient are they?