Log in to reply

[SOLVED] Cannot get collision working on props imported from GTA IV

  • Hi there,

    I'm trying to convert some props from GTA4, obtained the .ydr, .ybn and .ytd that I need and put all this into my project.

    Ingame, the prop spawns with its texture and can be placed like any prop.

    But as a famous great philosopher of our time says, NO COLLISION !

    So, I included the collision into the ydr using 3dsmax and GIMS Evo and now the collision can be seen in OpenIV embedded inside the ydr but still no collision ingame. I tried a lot of combination of collision flags but still no collision...

    What I got in 3dsmax :


    The 3dsmax project for mode details : gb_hosp_basin01.zip (127.8 KB)

    Here is the produced ydr file : gb_hosp_basin01.ydr (24.0 KB)

    As you can see, OpenIV shows the bounds embedded into the ydr file :

    Anybody got an idea for me ?

  • OK, I solved it myself, it was related to the .ytyp file. In the archetype definition, I wasn't setting the physicsDictionary right. Now it works with the following conf :

        <Item type="CBaseArchetypeDef">
          <lodDist value="50.00000000"/>
          <flags value="549584896"/>
          <specialAttribute value="0"/>
          <bbMin x="-0.40000000" y="-0.20000000" z="-0.80000000"/>
          <bbMax x="0.40000000" y="0.20000000" z="0.80000000"/>
          <bsCentre x="0.00000000" y="0.00000000" z="0.00000000"/>
          <bsRadius value="1.68020000"/>
          <hdTextureDist value="5.00000000"/>

Log in to reply

Looks like your connection to GTA5-Mods.com Forums was lost, please wait while we try to reconnect.