Hair rigging - help
I am looking for a person who would like to help me with hair rigging.
I've tried to "fill in" some gaps in custom hair model
I don't know what do to with it in 3ds max, i've exported it to .odd - using openIV
Then i've just duplicated "high" version of the model in 3ds max and moved it a little to fill in the gaps i've mentioned.
The model contained "fake bones", when i deleted them, suddenly this happened:
Case is obvious - model is badly rigged by me. It "sticks" to the head but looks like on the screen above.
As I said, i need some help. I think that i need to import other hair model from vanila GTA, delete "editable skin" and then connect it to the bone but I am not skilled enough.
Any help/tips will be highly appreciated by my humble person!
Thanks in advance!
@Norberoo Not sure how weight painting works in 3dsmax as I use Zmodeler but you just fully apply the weights to it.
Select the bone of the head and fully apply the weights on it. And you’re done.
If none of these terms are in 3dsmax then I have no clue.
I've figured it out myself just by converting .ymt file to .skel (skeleton of mp model with bones) into 3dsmax and then merging it with model. Thanks for the help anyways