gta 5 openIV file location
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hi there , i am using open IV and i need to know the path for the file that contain the data for the basic parameters of the player ( swim, stealth, strenght and so on) , i only play the single player mode
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urm well they're everywhere but it's like only 5 meta files they are a.
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so it is a .meta kind of file , but how exavtly is called that file ? you know this game have a lot of meta files
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@tizzio
'playerinfo.ymt' is one of them.It will need to be decrypted to work. Refer to this thread on that or alternatively search online for 'playerinfo.ymt' or mods that look like they may edit the values it contains (see my examples below) & download them to see if they contain a decrypted 'playerinfo.ymt' etc
...\mods\update\update.rpf\x64\data\tune\playerinfo.ymt
It contains some stuff to do with stamina/fitness (SprintReplenish/BicycleDepletion etc) & these abilities (as well as some other stuff too):
Example:
<Item> <Name>PLAYER_0</Name> <MinStaminaDuration value="10.000000" /> <MaxStaminaDuration value="90.000000" /> <MinHoldBreathDuration value="10.000000" /> <MaxHoldBreathDuration value="40.000000" /> <MinWheelieAbility value="60.000000" /> <MaxWheelieAbility value="120.000000" /> <MinPlaneControlAbility value="100.000000" /> <MaxPlaneControlAbility value="100.000000" /> <MinPlaneDamping value="110.000000" /> <MaxPlaneDamping value="110.000000" /> <MinHeliDamping value="110.000000" /> <MaxHeliDamping value="110.000000" /> <MinFallHeight value="6.000000" /> <MaxFallHeight value="8.500000" /> <MinDiveHeight value="6.000000" /> <MaxDiveHeight value="150.000000" /> <DiveRampPow value="2.000000" /> </Item> <Item> <Name>PLAYER_1</Name> <MinStaminaDuration value="10.000000" /> <MaxStaminaDuration value="90.000000" /> <MinHoldBreathDuration value="10.000000" /> <MaxHoldBreathDuration value="40.000000" /> <MinWheelieAbility value="100.000000" /> <MaxWheelieAbility value="120.000000" /> <MinPlaneControlAbility value="100.000000" /> <MaxPlaneControlAbility value="100.000000" /> <MinPlaneDamping value="110.000000" /> <MaxPlaneDamping value="110.000000" /> <MinHeliDamping value="110.000000" /> <MaxHeliDamping value="110.000000" /> <MinFallHeight value="6.000000" /> <MaxFallHeight value="8.500000" /> <MinDiveHeight value="5.000000" /> <MaxDiveHeight value="150.000000" /> <DiveRampPow value="2.000000" /> </Item> <Item> <Name>PLAYER_2</Name> <MinStaminaDuration value="10.000000" /> <MaxStaminaDuration value="90.000000" /> <MinHoldBreathDuration value="10.000000" /> <MaxHoldBreathDuration value="40.000000" /> <MinWheelieAbility value="72.000000" /> <MaxWheelieAbility value="120.000000" /> <MinPlaneControlAbility value="100.000000" /> <MaxPlaneControlAbility value="100.000000" /> <MinPlaneDamping value="110.000000" /> <MaxPlaneDamping value="110.000000" /> <MinHeliDamping value="110.000000" /> <MaxHeliDamping value="110.000000" /> <MinFallHeight value="6.000000" /> <MaxFallHeight value="8.500000" /> <MinDiveHeight value="5.000000" /> <MaxDiveHeight value="150.000000" /> <DiveRampPow value="2.000000" /> </Item>
Note: Those values above are non-vanilla (edited by me while testing removing turbulence etc).
- PLAYER_0 = Michael
- PLAYER_1 = Franklin
- PLAYER_2 = Trevor
Note: The 'CAnimSpeedUps__Tunables' (at the bottom of the file) didn't appear to change anything for me in single player when I tested them (even with '<ForceMPAnimRatesInSP value="true" />' they made no discernible difference in-game).
Example:
<Item type="CAnimSpeedUps__Tunables"> <Name>CAnimSpeedUps</Name> <MultiplayerClimbStandRateModifier value="1.200000" /> <MultiplayerClimbRunningRateModifier value="1.275000" /> <MultiplayerClimbClamberRateModifier value="1.275000" /> <MultiplayerEnterExitJackVehicleRateModifier value="1.000000" /> <MultiplayerLadderRateModifier value="1.400000" /> <MultiplayerReloadRateModifier value="1.500000" /> <MultiplayerCoverIntroRateModifier value="1.500000" /> <MultiplayerIdleTurnRateModifier value="1.000000" /> <ForceMPAnimRatesInSP value="false" /> </Item>
Tip:
Edit these values (below) so your player stops as soon as you release the analogue stick. No more running off the edge of buildings etc<DistanceWeightingNoStick value="0.000000" /> <HeadingWeightingNoStick value="0.000000" />
Not sure about stealth values & such like or where any files for them are located.
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@a63nt-5m1th thanks for your reply , now i will give it a try
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@a63nt-5m1th but how can i recompress the file after i decompress it and convert it with the meta toolkit ? you know every motherfucking time some modders just refuse to create the recompress file , it is very stupid and infuriating , the good thing with all those programs is that we can modify the game itself rather than just force it to read a modded external file during the game
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@tizzio
No need to use Meta Toolkit (Meta Toolkit doesn't work with these kind of pso '.ymt' files. It only works with resource file '.ymt's which are a different kind of '.ymt').
Grab the file ('playerinfo.ymt.pso.xml') from cyberzone2's post in the link I gave you above & just change the file extension to '.ymt' (ie 'playerinfo.ymt') & it will work. No need to re-encrypt it again. The game will read it perfectly fine decrypted
Once you make a backup of the original (always best with GTA V) & you have renamed & edited the decrypted 'playerinfo.ymt' to your liking using Notepad++ etc , just drag & drop the new decrypted one over the original 'playerinfo.ymt' using OpenIV. That's itNote: If you come back to edit the decrypted 'playerinfo.ymt' in future & try to open it with OpenIV, you will get the usual unsupported '.ymt' message:
as OpenIV doesn't know the file is already decrypted. Just ignore the warning & instead, drag & drop the file to your Desktop, edit it again with Notepad/Notepad++ etc & when finished drag & drop it back into OpenIV
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In answer to your recompress question, the original 'playerinfo.ymt' is 3kb, & the decrypted one is ~11kb, so there is no great difference to how much resource it will take up. If anything the decrypted file should be easier for the game to read so in cases like this there's (potentially) a kind of balance to it, even if it's using ~8kb more memory etc. For bigger files, I can see your point, but in this case you & your computer will never notice the difference
Hope that helps. Any issues give me a shout
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@a63nt-5m1th great thanks , my concern about the recompression\encryption is for those games that doesn't read the non crypted files , i mean a modded know if the interested game can read the decrypted file or not , but even when it can't do it some people still don't set the encryption function , but fortunately this game don't necessarely need that
, in any case if we hadn't the alternative file that you are suggesting me to use then how could we decrypt the one that we have in the archivie of the game ?
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@tizzio
Ah, I get ya now. Aye, GTA V don't care. It'll read 'em either way
cyberzone2's mediafire link to the 'playerinfo.ymt.pso.xml' file is in post number 35 here (will appear right in the middle of your screen with a blue line under it)
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@a63nt-5m1th yes , i am applying the changes to that file just now , but i am also curious about how he managed to get that moddable file starting to that ymt with all those unreadable and untouchable files , i mean if wasn't for his help i wouldn't have any use for the original file for player's stats
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@tizzio
I'm not sure exactly how to decrypt '.ymt' files myself but there is certainly a way as there are tons of them decrypted in various mods all over the site. Hard to find if you are looking for a specific file & especially if you want it vanilla. Just have to look for mods that edit the file you want to get & hope they include a uninstall .oiv/vanilla backup with decrypted vanilla files in it etc
If you find any when downloading & having a look at mods it's worth bookmarking/storing those mods for later in case you ever need access to that file
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@a63nt-5m1th yes of course i always do that , i always save all the programs and the modded files that i find useful , so you aren't an ahcker eather
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@a63nt-5m1th said in gta 5 openIV file location:
@tizzio
'playerinfo.ymt' is one of them.It will need to be decrypted to work. Refer to this thread on that or alternatively search online for 'playerinfo.ymt' or mods that look like they may edit the values it contains (see my examples below) & download them to see if they contain a decrypted 'playerinfo.ymt' etc
...\mods\update\update.rpf\x64\data\tune\playerinfo.ymt
It contains some stuff to do with stamina/fitness (SprintReplenish/BicycleDepletion etc) & these abilities (as well as some other stuff too):
Example:
<Item> <Name>PLAYER_0</Name> <MinStaminaDuration value="10.000000" /> <MaxStaminaDuration value="90.000000" /> <MinHoldBreathDuration value="10.000000" /> <MaxHoldBreathDuration value="40.000000" /> <MinWheelieAbility value="60.000000" /> <MaxWheelieAbility value="120.000000" /> <MinPlaneControlAbility value="100.000000" /> <MaxPlaneControlAbility value="100.000000" /> <MinPlaneDamping value="110.000000" /> <MaxPlaneDamping value="110.000000" /> <MinHeliDamping value="110.000000" /> <MaxHeliDamping value="110.000000" /> <MinFallHeight value="6.000000" /> <MaxFallHeight value="8.500000" /> <MinDiveHeight value="6.000000" /> <MaxDiveHeight value="150.000000" /> <DiveRampPow value="2.000000" /> </Item> <Item> <Name>PLAYER_1</Name> <MinStaminaDuration value="10.000000" /> <MaxStaminaDuration value="90.000000" /> <MinHoldBreathDuration value="10.000000" /> <MaxHoldBreathDuration value="40.000000" /> <MinWheelieAbility value="100.000000" /> <MaxWheelieAbility value="120.000000" /> <MinPlaneControlAbility value="100.000000" /> <MaxPlaneControlAbility value="100.000000" /> <MinPlaneDamping value="110.000000" /> <MaxPlaneDamping value="110.000000" /> <MinHeliDamping value="110.000000" /> <MaxHeliDamping value="110.000000" /> <MinFallHeight value="6.000000" /> <MaxFallHeight value="8.500000" /> <MinDiveHeight value="5.000000" /> <MaxDiveHeight value="150.000000" /> <DiveRampPow value="2.000000" /> </Item> <Item> <Name>PLAYER_2</Name> <MinStaminaDuration value="10.000000" /> <MaxStaminaDuration value="90.000000" /> <MinHoldBreathDuration value="10.000000" /> <MaxHoldBreathDuration value="40.000000" /> <MinWheelieAbility value="72.000000" /> <MaxWheelieAbility value="120.000000" /> <MinPlaneControlAbility value="100.000000" /> <MaxPlaneControlAbility value="100.000000" /> <MinPlaneDamping value="110.000000" /> <MaxPlaneDamping value="110.000000" /> <MinHeliDamping value="110.000000" /> <MaxHeliDamping value="110.000000" /> <MinFallHeight value="6.000000" /> <MaxFallHeight value="8.500000" /> <MinDiveHeight value="5.000000" /> <MaxDiveHeight value="150.000000" /> <DiveRampPow value="2.000000" /> </Item>
Note: Those values above are non-vanilla (edited by me while testing removing turbulence etc).
- PLAYER_0 = Michael
- PLAYER_1 = Franklin
- PLAYER_2 = Trevor
Note: The 'CAnimSpeedUps__Tunables' (at the bottom of the file) didn't appear to change anything for me in single player when I tested them (even with '<ForceMPAnimRatesInSP value="true" />' they made no discernible difference in-game).
Example:
<Item type="CAnimSpeedUps__Tunables"> <Name>CAnimSpeedUps</Name> <MultiplayerClimbStandRateModifier value="1.200000" /> <MultiplayerClimbRunningRateModifier value="1.275000" /> <MultiplayerClimbClamberRateModifier value="1.275000" /> <MultiplayerEnterExitJackVehicleRateModifier value="1.000000" /> <MultiplayerLadderRateModifier value="1.400000" /> <MultiplayerReloadRateModifier value="1.500000" /> <MultiplayerCoverIntroRateModifier value="1.500000" /> <MultiplayerIdleTurnRateModifier value="1.000000" /> <ForceMPAnimRatesInSP value="false" /> </Item>
Tip:
Edit these values (below) so your player stops as soon as you release the analogue stick. No more running off the edge of buildings etc<DistanceWeightingNoStick value="0.000000" /> <HeadingWeightingNoStick value="0.000000" />
Not sure about stealth values & such like or where any files for them are located.
почему не чиво не меняется в игре после редактировання playerinfo.ymt
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@medison5t
These parts DO work.<Item> <Name>PLAYER_0</Name> <MinStaminaDuration value="10.000000" /> <MaxStaminaDuration value="90.000000" /> <MinHoldBreathDuration value="10.000000" /> <MaxHoldBreathDuration value="40.000000" /> <MinWheelieAbility value="60.000000" /> <MaxWheelieAbility value="120.000000" /> <MinPlaneControlAbility value="100.000000" /> <MaxPlaneControlAbility value="100.000000" /> <MinPlaneDamping value="110.000000" /> <MaxPlaneDamping value="110.000000" /> <MinHeliDamping value="110.000000" /> <MaxHeliDamping value="110.000000" /> <MinFallHeight value="6.000000" /> <MaxFallHeight value="8.500000" /> <MinDiveHeight value="6.000000" /> <MaxDiveHeight value="150.000000" /> <DiveRampPow value="2.000000" /> </Item> <Item> <Name>PLAYER_1</Name> <MinStaminaDuration value="10.000000" /> <MaxStaminaDuration value="90.000000" /> <MinHoldBreathDuration value="10.000000" /> <MaxHoldBreathDuration value="40.000000" /> <MinWheelieAbility value="100.000000" /> <MaxWheelieAbility value="120.000000" /> <MinPlaneControlAbility value="100.000000" /> <MaxPlaneControlAbility value="100.000000" /> <MinPlaneDamping value="110.000000" /> <MaxPlaneDamping value="110.000000" /> <MinHeliDamping value="110.000000" /> <MaxHeliDamping value="110.000000" /> <MinFallHeight value="6.000000" /> <MaxFallHeight value="8.500000" /> <MinDiveHeight value="5.000000" /> <MaxDiveHeight value="150.000000" /> <DiveRampPow value="2.000000" /> </Item> <Item> <Name>PLAYER_2</Name> <MinStaminaDuration value="10.000000" /> <MaxStaminaDuration value="90.000000" /> <MinHoldBreathDuration value="10.000000" /> <MaxHoldBreathDuration value="40.000000" /> <MinWheelieAbility value="72.000000" /> <MaxWheelieAbility value="120.000000" /> <MinPlaneControlAbility value="100.000000" /> <MaxPlaneControlAbility value="100.000000" /> <MinPlaneDamping value="110.000000" /> <MaxPlaneDamping value="110.000000" /> <MinHeliDamping value="110.000000" /> <MaxHeliDamping value="110.000000" /> <MinFallHeight value="6.000000" /> <MaxFallHeight value="8.500000" /> <MinDiveHeight value="5.000000" /> <MaxDiveHeight value="150.000000" /> <DiveRampPow value="2.000000" /> </Item>
&
<DistanceWeightingNoStick value="0.000000" /> <HeadingWeightingNoStick value="0.000000" />
Everything in the 'CAnimSpeedUps' section does NOT work for me in single player. No changes in-game etc.