Need Help With NativeUI Ticks
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Hey, I've been coding in C# for about 2 years now and just got into the GTA 5 modding "game" I guess and I've got down a whole menu base with options but the ones I can't get my head around are the ones that need ticks. I know how to use ticks but not with the UIMenuCheckboxes e.g, Never Wanted, Hashes such as "SET_FIRE_AMMO_THIS_FRAME" or "Game.Player.SetSuperJumpThisFram etc. And it's really bugging me so I finally broke and asked for help. Thank you in advance. I can't seem to stop the tick of the "Tick += (o, e) => Game.Player.WantedLevel = 0;" Don't slaughter me in the replies lmao
Code:
var policeNotWanted = new UIMenuCheckboxItem("Never Wanted", checkbox, "Enable Or Disable Never Wanted");
playerMenu.AddItem(policeNotWanted);
playerMenu.OnCheckboxChange += (sender, item, checked_) =>
{
if (item == policeNotWanted)
if (checked_ == true)
{
Tick += (o, e) => Game.Player.WantedLevel = 0;
UI.Notify("Never Wanted On");
}
else if (checked_ == false)
{
PLACE I CAN'T SEEM TO STOP THE TICK
UI.Notify("Never Wanted Off");
}
};
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try:
void t_NeverWanted(o, e) { Game.Player.WantedLevel = 0; }
var policeNotWanted = new UIMenuCheckboxItem("Never Wanted", checkbox, "Enable Or Disable Never Wanted"); playerMenu.AddItem(policeNotWanted); playerMenu.OnCheckboxChange += (sender, item, checked_) => { if (item == policeNotWanted) if (checked_ == true) { Tick += t_NeverWanted; UI.Notify("Never Wanted On"); } else if (checked_ == false) { Tick -= t_NeverWanted; UI.Notify("Never Wanted Off"); } };
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That actually worked, thanks heaps. You don't believe how relieved I am