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Requesting help on model lights



  • Hey guys,
    As of recently I've been in need of adding light sources to my models which I all do in 3ds max using GIMS etc. My question is, does anyone have documentation on lights specifically and their textures and so on?

    Even if there's no documentation around, I'd be very thankful if any of you would shed some light on this topic - it'd help SO much! Thank you in advance!



  • @tut-greco @tut-greco Are you trying to add lighting to a mlo interior? That was a frustrating process for me, probably because mine is so large. I could give some pointers of what worked for me if that is what you are trying to do.



  • @chonkie Hey chonkie, thanks for your reply.

    I am fairly sure that I've got the ambient lighting (vertex colors?) spot on, what I'm looking for is projected IES-like lights and corona lights like seen on light poles, lamps, billboard projectors, etc.



  • @tut-greco So you're familiar with seeing this ... alt text



  • Yeah I've got omni's set up in the model as children to the game model. There are a few of the lights.



  • @tut-greco Going to put this here for when you get a chance to work on it, and for if someone else needs the info. Some info for others, those light sources in my first post with a pic are not 3ds omni's, those are "dot" lights created using GIMS. I tried again to get the 3ds omni lights (actually all different types of 3ds lights) to work and get a gta modifier on there so Gims would export it but no go. If it can be done, I can't figure it out. Tried playing around with IES type lighting, here's what I quickly came up with. So you will need to do like I said in PM and use the Create Object tab, then the Models tab, then the Light tab, click an area to place the light source. Then play with the different settings. Another thing I would suggest is to look around the map and find lighting you like, then import them into 3ds and see how R* set them up. Could even import their light to your drawable in 3ds and delete their drawable and just use their source. Here, I just ended up using "spot" for the light and moved it against the wall. Then it is just a matter of tuning the settings. Hopefully this helps get you started.

    The first three pics just to show where I had placed the test light source. First is set up with cone angle of 60 inner and 120 outer, 2nd pics is 20 and 60, the 3rd is 20 and 45 and I moved it to the corner. You'll see the differences in the in-game pics.
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    In-game pics. 1st two are of the first set up of 60/120. Don't know why the corona looks like it moved, but it didn't. (Edit: lol, i accidentally moved my interior a smidge)
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    3rd and 4th pics from the 20/60 setup.
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    5th pic from the corner setup.
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  • Thank you very much. I'll be trying this out in some time as I have just fixed my map so I'll take some well earned rest.


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