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Menyoo Marker woes



  • Consider the following marker pair (Menyoo, see below). The original destination for the PENTHOUSE marker teleport me right into the LEAVE marker, which cause me to bounce back and forth at times. So, I set the destination for PENTHOUSE marker to be elsewhere. But Menyoo doesn't seem to care, and just teleports me to the position of the second marker inside.

    What nonsense is this? Why set destination coordinates, when Menyoo won't obey them?!

    <Marker>
    	<Name>LEAVE</Name>
    	<InitialHandle>1</InitialHandle>
    	<Type>27</Type>
    	<Scale>0.599999905</Scale>
    	<ShowName>true</ShowName>
    	<RotateContinuously>true</RotateContinuously>
    	<AllowVehicles>false</AllowVehicles>
    	<Colour R="255" G="255" B="255" A="20" />
    	<Position>
    		<Position X="-285.742218" Y="-723.838379" Z="124.859993" />
    		<Rotation X="0" Y="0" Z="69.1747437" />
    	</Position>
    	<Destination>
    		<LinkInitHandle>2</LinkInitHandle>
    		<Position X="-264.926971" Y="-735.082031" Z="33.8717613" />
    		<Rotation X="0" Y="0" Z="-110.541321" />
    	</Destination>
    	<DestinationHeading>69</DestinationHeading>
    </Marker>
    <Marker>
    	<Name>PENTHOUSE</Name>
    	<InitialHandle>2</InitialHandle>
    	<Type>27</Type>
    	<Scale>0.599999905</Scale>
    	<ShowName>true</ShowName>
    	<RotateContinuously>true</RotateContinuously>
    	<AllowVehicles>false</AllowVehicles>
    	<Colour R="255" G="255" B="255" A="20" />
    	<Position>
    		<Position X="-264.926971" Y="-735.082031" Z="33.8717613" />
    		<Rotation X="0" Y="0" Z="-110.541321" />
    	</Position>
    	<Destination>
    		<LinkInitHandle>1</LinkInitHandle>
    		<Position X="-285.380859" Y="-727.247192" Z="124.5" />
    		<Rotation X="0" Y="0" Z="69.1747437" />
    	</Destination>
    	<DestinationHeading>-111</DestinationHeading>
    </Marker>


  • Always heart-warming to see so many ppl reply. :)

    After some further testing, creating 2 linked markers from within Menyoo itself, I can only conclude MENYOO IS BROKEN in this regard. The destination target is simply always the linked-to marker.

    And since the author is never around, looks like we're screwed.



  • and thats why i use SNT for teleporting



  • @Reacon said in Menyoo Marker woes:

    SNT

    Simple Trainer is great. And, like Menyoo, has good teleport options. They're not ideal for typical addon maps, though, where you want to define a teleport marker, say, near the downstairs elevator, and then one again upstairs, to go down again (usually provided with the map).

    I actually have a custom C# script of my own running, that supplies several of those teleports points throughout the world already. So, I'll just add points for the new map too, this way. It's just annoying Menyoo is broken in this regard, really. Because some maps come with a plethora of teleport points, and it's annoying having to code them all in manually each time I want to try out a new map.

    Also, the immediate (and perhaps not directly obvious) negative side-effect of Menyoo just teleporting you to the position of the linked markers themselves (instead of their supposed destinations), is an effect I call 'bobbing', where you run the risk of directly getting teleported back, should your ped twitch a bit too much on arrival. In my own program, I have devised a much better anti-bobbing technique (that doesn't rely on possible movement).

    Tl;dr: Menyoo needs a fix. :)


  • MODERATOR

    @meimeiriver

    Just make your script parse Menyoo maps? It's XML anyway, so with .NET you should be able to do it within your .cs file.


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