Security Guards fleeing
Hi, i want to know if i can prevent ambient security guards from fleeing (also merryweather). I hate how Rockstar made the security guards and merryweather flee from the player if wanted level is too high, i tried editing peds.ymt (decrypted) but the closest thing i prevent them from fleeing is setting their PedType (which is AI Type) to either COP, SWAT or ARMY. Civilian pedtype makes them flee even if their combat ai is BF_AlwaysFight. Can someone explain how i can prevent Guards from fleeing?