Creating Custom Interior / Exteriors
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I've created a custom interior and exteriors but so far I have yet to find a tutorial on how to actually get these models to work in GTA / FiveM / Codewalker.
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@dillpickle1 How did you make them?
I recommend checking out this site.
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@chonkie said in Creating Custom Interior / Exteriors:
@dillpickle1 How did you make them?
I recommend checking out this site.Dekurwinator's stuff should become s sticky here. It's at the very least mandatory read for everyone serious about building!
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@chonkie was just checking the site from interest and most of final subpages are 'under construction' lmao
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@chonkie I've already watched his videos, none of them actually show / explain the process of taking a .odr and making it into a working ymap
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@dillpickle1 And I'll ask again, how did you make the interior and exteriors? I learned how to make true mlo interiors using the exact same videos. Learned how to get custom made things into the game using the exact same videos. I did need to watch them multiple times while following along and really pay attention to the videos since he doesn't talk. You also need to use common sense and apply what he does to some things to others that are basically the same thing, even if it isn't an interior.
You don't "make an .odr into a working ymap", you'll never see that tutorial anywhere because that's not how things work. An odr is a ydr that's been exported, it's the drawable entity. Info about it goes in a ymap, well actually depends on what you're making and how you're making it, because in a mlo, the entity info like what it is and where it is located and rotated is in a ytyp.
Are you just trying to make an "interior" with Menyoo or Map Editor? You can make a ymap project in CodeWalker, spawn in the entities you want and place them and rotate them where you want them, then save the ymap with CW and then put it in a custom_maps folder. It really is an easier way to make a ymap type map mod. I made a video recently to help show how to make a custom light (which is just a ydr with light files), and the same basic steps apply if you're just wanting to make a custom ydr and get it in your game using CW to make a custom ymap.
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@meimeiriver They were on this site but somewhat recently all the info he had here, even info in other's posts, just vanished. Looks like he moved it all to his site since there was quite a bit of info strewn about and hard to find unless you already knew where to look.
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@chonkie with 3ds max / blender. I just want to create a exterior / interior and overwrite/ put it into the game/codewalker for use on FiveM
I know nothing about importing models into GTA really so whatever the best works.
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@dillpickle1 If you have already made something in 3ds and are trying to get it into the game, just follow this one.
You'll most likely need to resize and reposition your creation too. The video is kinda long and for me now kind of hard to sit through patiently since I know most of it but still needed a refresher for getting my new mod all working. Not skipping and really paying attention to the stuff he does with the files is important. Once you get the file stuff down, it's just a matter of dragging and dropping the odr (drawable) and obn (collision) into openIV and it converts to ydr and ybn.Here's an example of the ymap and ytyp of what I'm working on now. See the difference in how a mlo ymap and a ymap you're typically thinking of looks like the mlo ytyp, further down is the positioning stuff in the ytyp. There's nothing else in the ymap.
Here's a pic of where the odr and obn get dragged to.
Pic of where the ymap, ytyp, and manifest go.
** PS. Getting the rooms and portals set up correctly is very important, so watch those videos!! **
And if you still have questions about some things that he doesn't clearly cover, I'm more than willing to share what I've learned on how to get stuff to work.
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