Site RDR2 Mods?
Hi, I want to ask the Admins if you plan to announce the RDR2 title on PC, start a website.
Dark0ne is afaik still deciding if he wants to make a new site for rdr2 mods, or move everything rdr2-related to Nexus mods.
how do I know? 5mods discord server.
Hopefully there’s a site for RDR2 mods. Can’t wait to see what modders can do to the game’s graphics.
just saw we're shilling for Nexus for RDR2 mods? Why? Nexus sucks. Why not our own site? Big yikes and even an oof on this one Lads
@PsiBurner Authors of Nexusmods run this site, they decided it was better to make nexus mods page than make a whole new website which would need more effort and face bunch of issues
@HeySlickThatsMe Ah alright I understand now, thanks for the info.
Never been a fan of Nexus because it doesn't foster a tight nit community and lacks the streamlined ability to communicate like this site does... ah well. Hope it all works out.
@PsiBurner That's true to be honest, i also spent lots of time trying to find "edit" button for uploaded mod lmao
@HeySlickThatsMe exactly. Overall it's layout doesn't make you want to participate in any meaningful way. Each page is isolated, a million different tabs and buttons, shut off from the community. That's why most just run in, download the mod and never participate. This site is great. I'll take the knuckleheads who don't read and ask the same questions over and over any day over no substantial interaction
Same. I'll probably just snag a trainer, graphics and the odd script for RDR2.
Hope VI will get a dedicated site tbh, I'll never stop wasting time on GTA titles
Nexusmods? Ugh too bad.
I found https://www.rdr2mods.com and will probably use that
About a month ago we started consulting with some members of the community and users in the RDR2 modding scene about whether we would make a new site based off of the 5Mods codebase, or whether we would make use of Nexus Mods for RDR2 mods instead.
To that end I created a "pros" and "cons" document for both sites that I could share with people. The point of the document was to highlight the functional differences between the two platforms and extenuating issues that might have been relevant when we were deciding on the right platform to use. Here is what I came up with.
- Largest modding site for Rockstar's games so well recognised and known amongst the community.
- It's own site, rather than being a game underneath a larger site - which has its own pros and cons.
- More relaxed rules on uploaded files but questionable in legality - e.g. 5Mods policy is typically "if you use it, you credit the original author" whereas Nexus Mods policy is "if you want to use it, you must get or have permission first". This could also be considered a "con" as it is dubious when it comes to copyright law, and some mod authors like having creative control over their work.
- No download speed restrictions.
- Easier file adding process.
- Not possible to easily link the 5Mods userbase with any new site based off of 5Mods - thus you would need to create and use a separate account for a RDR2 site - you would not be able to use your 5Mods account on another site based off of 5Mods.
- Not impossible to integrate Vortex with 5Mods, but harder to do on our end.
- Does not take priority over Nexus Mods and no plans to extensively develop (or redevelop) the codebase with new functionality. Mostly bug fixing and maintenance only. What you see on 5Mods now, in terms of functionality, is likely all there is ever going to be.
- No Donation Points system, so no decent way for us to give back to mod authors and tool creators. Definitely will not happen on any 5Mods-based site as the workload is simply too much.
- New mod uploads require manual moderator approval which can take anywhere from 1 - 48 hours.
- File size limit of 400MB.
- Very well known on the PC platform as a whole, with over 18 million members.
- Easier to integrate our mod manager, Vortex, with any modding system made for RDR2. Which is something we'd like to do.
- Better backend tools, especially in regards to moderation and SPAM prevention.
- More stable platform, including extensive DDoS protection which 5Mods lacks without enabling strict CloudFlare settings which lessen the user experience.
- Donation Point system allows us to fairly and regularly reward mod authors who use the site. In 17 months Nexus Mods has paid out over $150,000 to mod authors (https://www.nexusmods.com/about/donation-points/).
- Mod Collections integration in the near future (like mod packs, but more mod author friendly).
- Mod authors get an ad-free browsing experience after receiving 1000+ unique downloads on their mods.
- Nexus Mods wiki can be leveraged for modding guides and tutorials.
- Terms and Conditions that respect "author rights" more.
- File size limit of 10GB.
- Not as well known in the Rockstar modding community.
- Download speed restrictions for non-Premium Members of 2MB/second, though mod file sizes are typically a lot smaller on Rockstar games so unlikely to be a major drawback
- Upload process might be perceived as being more cumbersome in comparison to 5Mods due to having a lot more features and functions.
- Forums are part of a larger board which has less focus on specific discussions for RDR2.
Ultimately we decided to go with the Nexus Mods route as, in the long term, we think it would be better for both us and the community.
We know a big point of contention for mod authors in the GTA5 modding community is that they would like to receive more financial compensation for their work, or at least more avenues by which they can be rewarded. Nexus Mods has committed to giving back and supporting our mod authors financially, with $156,000 donated to mod authors in the past 17 months with a view to increasing that amount moving forward. The Donation Points system works by us filtering money earnt from advertising and Premium Memberships into a Donation Points pool from which authors earn those points based on how many unique downloads their mods receive each month. In this way, mod authors earn more, while it costs nothing directly to mod users. We would not be able to do this with a RDR2 site based on the 5Mods code, so the RDR2 modders would miss out on (potentially, if it gets as big as GTA5 modding) tens of thousands of dollars in donations each year through our Donation Points system.
On top of this, we would like to work with tool developers, such as Open IV, Codewalker, the script hooks et al to try and make modding easier for the end user in RDR2 than it is in GTA5. We've already got over 3 years of work put into our open source mod manager, Vortex, which is used by millions of users already to mod over 80 games, with a further 6 years experience on our previous (also open source) mod manager, the Nexus Mod Manager. We'd like to get mod manager support integrated for RDR2 and try and make the process as simple as possible for end users. The aim is to make modding the game as accessible as possible for as many people as possible so that everyone can enjoy modding the game without having to jump through a multitude of technical steps first. Whether we can ultimately achieve that is going to depend a lot on how willing the toolmakers are to work with us, but it's a definite goal.
Since Vortex is integrated closely with the Nexus Mods website, it would be difficult, cumbersome and time-consuming to try and integrate it into a 5Mods-based site as well.
I understand some of you might not like this decision, but I wanted to provide you with the reasons why we came to this decision.
Either way, I wish you all well, no matter what site you use to get your RDR2 mods.