Dumping ground for all my AI path node research - crossthread
Nice, that sounds promising
Getting seriously peeeeeeeeeeeisssed off.
At least 4 days wasted tryna get this God DamNed VeHiCLeS gOiNG fAST!!!
Check out what happends when you set
Just noticed ENT has a 'Forced Vehicle Speed' setting in:
ENT Main Menu > 'World' > 'Area Effects' > 'Vehicles' > (tap right once) 'NPC Vehicles Forced Speed' (OFF, x1, x5, x10... etc. x30 is ~70>80mph if I remember right)
It's unrefined & pretty basic (no braking, constant forced speed) but certainly works at speeding every vehicle up when you use it. Try it out
Would be useful to know how they are doing it. Might be informative & could lead to the possibility of a script giving you the functionality you want, if the game files don't present an alternative
@a63nt-5m1th Contacted the developer and he told me about GET_VEHICLE_CLASS, so then I found out
Which has https://pastebin.com/i2GGAjY0 - so someone out there should know where those numbers are stored currently and if we can script something. If not this mod risks being effortless. Come on programmers.
Few more hours of burning eyes and Notepad++ and this OIV will be done.
Didn't even post the text I was going to, that's how I tired I am
Hey everyone have decided to just shoot myself instead. My brother will release Alpha 4 if he can do it he says
1122's brother here
RIP original mad man.
Alpha 4 coming soon
Praise Holy Father
@a63nt-5m1th (and everyone else) Running the game in 2.5x reso scale with graphics maxed up, taking shots and running tests.
Soon, soon... strokes cat