I asked for help from any peds author.
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I tried to adjust the ped bone so that it corresponds to my model, and my model is a T pose. When I deal with the weights, I enter the game and find that my model is very bad, and its hands are not only keeping the original The posture, the fingers also become very strange, it is like a zombie's hand. God! I experimented many times but I don't know what I did wrong. In fact, this is a stupid topic, but I believe that someone can do it. I hope someone can help me, I will be very grateful. The damn teacher received my money but only taught me a little fur. I still have a lot of problems but he can't solve it. I can only use GIMS and operate in 3dsmax. In fact, my problem is how to properly debug the ped bone. In the case of skinning, I can't move the root bone at will, because it will make the model out of position.
//edit ReN : moved
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Yes, this is a sample. I don't know what I did wrong when I adjusted my bones?
This is the case when running, the fingers become very long