Log in to reply

How to get bulletproof windows?

  • Hey guys i have a question, does any1 know how to make bulletproof windows?
    Contact me on discord: SDJ#4334, If you can do it there will be a reward.

  • Just open the model in ZM and change the glass material to vehicle_decal. It should remain transparent, and will now just show bullet impact damage instead of breaking.


    there's the flags in vehicles.meta
    and iirc you can set a specific collision ID value on the glass shader used in zmod 3.2.0

    //edit ReN : added from a discord server

    Posted by We

    Collision IDs:
    93 - rubber (used on trophytruck's spare wheels)
    100 - cloth
    116 - metal
    117 - plastic
    118-119 - softtop, softtop_clear
    120 - weak glass (side windows)
    121 - med. glass (rear windshield)
    122 - strong glass (windshield)
    123 - bulletproof glass
    124 - opaque glass
    142 - void (no collision for bullets/projectiles)
    172 - engine (idk what's the difference with metal, but it has its own ID)

  • @ReNNie
    I already did, but only the windshield is bulletproof, the other windows breaks at the first shot.
    any solution?

  • @hushrmz Can you change this in it's handling.meta?


    I'm not sure would this do however.

  • @Aurora11 said in How to get bulletproof windows?:


    Didnt work, but thnks =)

  • Cheers!
    In case this hasn't been solved yet.
    Here's how I archieved it!

    • Get yourself into ZModeler
    • (Optional) Isolate the COL of the Window/s
    • Change Editmode to Polygon
    • Select the parts u wish to be bulletproof.
    • Go to Scene nodes browser => Properties
    • External States => ID, set it to the desired ID.
      As reference use the Collison IDs posted by ReNNie...
    • Tick following flags: Flag 3; Flag 4

    If you should be successful, please let me know :blush:
    Best Wishes Rach.

  • @ReNNie how to apply the id 123

Log in to reply

Looks like your connection to GTA5-Mods.com Forums was lost, please wait while we try to reconnect.