How to get bulletproof windows?
Hey guys i have a question, does any1 know how to make bulletproof windows?
Contact me on discord: SDJ#4334, If you can do it there will be a reward.
Just open the model in ZM and change the glass material to vehicle_decal. It should remain transparent, and will now just show bullet impact damage instead of breaking.
there's the flags in vehicles.meta
FLAG_HAS_BULLETPROOF_GLASS and FLAG_HAS_BULLET_RESISTANT_GLASS
and iirc you can set a specific collision ID value on the glass shader used in zmod 3.2.0
//edit ReN : added from a discord server
Posted by We
93 - rubber (used on trophytruck's spare wheels)
100 - cloth
116 - metal
117 - plastic
118-119 - softtop, softtop_clear
120 - weak glass (side windows)
121 - med. glass (rear windshield)
122 - strong glass (windshield)
123 - bulletproof glass
124 - opaque glass
142 - void (no collision for bullets/projectiles)
172 - engine (idk what's the difference with metal, but it has its own ID)
I already did, but only the windshield is bulletproof, the other windows breaks at the first shot.
@hushrmz Can you change this in it's handling.meta?
I'm not sure would this do however.
Didnt work, but thnks
In case this hasn't been solved yet.
Here's how I archieved it!
- Get yourself into ZModeler
- (Optional) Isolate the COL of the Window/s
- Change Editmode to Polygon
- Select the parts u wish to be bulletproof.
- Go to Scene nodes browser => Properties
- External States => ID, set it to the desired ID.
As reference use the Collison IDs posted by ReNNie...
- Tick following flags: Flag 3; Flag 4
If you should be successful, please let me know
Best Wishes Rach.
@ReNNie how to apply the id 123