Open All Interiors mod no longer works
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This mod https://www.gta5-mods.com/scripts/open-all-interiors no longer works I tried to get it to work it crashes the game and my game is up to date as well as everything else and I noticed its been 4 yrs about to be 5 yrs since this mod has been updated I don't know how everyone that use this mod to get it to work with the current game version I see a lot of nice menyoo maps or any good map made always require this mod which doesn't work which is really sad.
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works perfectly fine for me
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This post is deleted!
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I'll second @Reacon in that it works as intended and only with what it was coded for. Besides the vast majority if the new interiors are their own map spawns now vs being in the main map, and so trainers or specific mods would spawn that map for you.
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@Anonymoused281 why did you downvote my post it may work for everyone else but it don't for me cause of the fact I am running the current update of the game which is the newest update this post wasn't a negative post but for you to down vote my post is kinda wrong
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@Reacon well for some reason it won't run for me
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@TR71777 check your scripthook logs to see if its loading it
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@TR71777 It initially came across as "this mod won't work because it's not been updated and it needs updated".
If it works for everyone else except you, then it comes down to troubleshooting your mods to find the conflict and it's not a fault of the mod itself.
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@Anonymoused281 the only mods I have in there are lspdfr and simple trainer nothing more nothing less and I did checked my mods this mod just simply doesn't work with the current version of the game and before you ask yes its a retail copy from game stop its the 7 disc set
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Do you run it and LSPDFR at the same time? Also in order to have LSPDFR work, you need RPH, which could be the conflict. Typically I disable Open Interiors when running LSPDFR since I won't need its features while on the job.
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Change the MPinteriors to 0 in the ini. File
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go to openinteriors.ini and change the loadMultiplayerMap from 1 to 0. After that everything should work fine.
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Is .asi mods "stops working" even a thing? Has Rockstar ever changed the natives so that it breaks .asi mods? It's all about conflicts with other mods etc. That's at least my experience.
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@R3QQ Yes. Especially mods that read/write memory directly.