Bodyguards in all trainers have unwanted melee weapons....
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Has anyone noticed a bug where bodyguards always have melee weapons even when you select 'unarmed', 'none' or 'remove weapons?' I use Simple Trainer BG's mostly, but I notice it happens with Menyoo and Enhanced Native Trainer. I thought it might be a glitch with 'Natural Realism Gameplay', but it was doing that before I installed it. ENT has had some weird glitches lately and I mentioned them to the mod makers and they've patched several of them. So it's not just ENT. I was running a test and in Menyoo, selecting 'None' in the weapons section, the guard will start out unarmed. The moment they get knocked down, they pop up with a broken bottle, hammer or some other melee weapon. Thing is, all peds do it. ENT has a deal where peds can pull weapons more often. Even when I shut that option down, they still have it. It's annoying when trying to set up a 'clean fight' or when a simple 'fender bender' suddenly turns into a knife fight! If anyone else has run into this let me know. If I figure out a solution before then I'll post it. Thanks....