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Editing Add-on Aircraft Names (and Hashes).



  • Guys, I downloaded an airport improvement script to bring aesthetic changes to the LSIA. It added few more aircrafts at the airport and it now somewhat appears to be occupied. But, all of them are the same planes (i.e. default jet aka B747). So, in an attempt to configure the instances, I went into the XML and found the vehicles as 'Props' with reference to their hashes (e.g. the default jet, added as with its hash: 1058115860). I want to replace them with my add-on aircrafts, so as to bring some aircraft variety in the parking bays. Hence, please let me know how could I generate and register the hashes for my add-ons so that I can make the replacements. I have tried to rename my Airbus A320 from data>languages>american>gtx file, but the game is treating the Airbus (Vehicle Make Name) as it's passenger 'Airbus'. Please let me know, how to do it properly.


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