Grainy skin texture and severed hand and neck
Do you know why the texture of the skin is grainy (see photos)? I think it's because of the normal map that I can't set up
And do you also know why the hands and neck are cut (see photos)? My Ped includes 2 parts (body + head and hand) which fits perfectly (original) on zmodeler3 but on gta5 we see the separate parts
Thats too add some sort of depth to the peds in game and also just cause in zmodeler it looks fine it doesn't mean it's GOOD you have always double check.
I think in zmodeler you can do a thing called inversing kinetics or something like that? You should be doing that with everything you do before moving on to the next parts