How to combine two models into one/set bones to it/edit texture to new model in 3ds max?
I keep getting that warning
1 times: Model "lowr_010_r/lowr_010_r" has got more than one root bone.
All of them will be grouped into a new one with default parameters and unique ID.
If you want to tweak these parameters, consider creating the root bone by yourself, and attaching your model bones to it.
First model had their own bones. So i deleted all bones from second model. But i am still getting that bones warning. IDK why. Please, help
Well, i found solution to one of my problems with 3ds max.
I leave it here, so i hope that will help somebody too
How to properly import a ped model in 3D MAX (if the model after import is missing bone names, or skinning applied wrong)?
For an example, the model's name is "ig_beverly.ydd".
Export it to the openFormats(press RMB and select "Save content").
Find the game .YFT file (it's often the same name and location, like "ig_beverly.yft"), and export its skeleton to the same folder as the model(press RMB and select "Export skeleton to openFormats").
Go to that folder, find "ig_beverly.skel" file, and add " FULL"(without quotes, and mind the whitespace here) to the name of it, so the full file name would be like "ig_beverly FULL.skel".
Now you can import "ig_beverly.odd" file from that folder, and it will load proper skeleton and skinning.
The same scheme applies to .YDR files.