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Weapons are Scary.NET



  • Since the other one was taken down, here is a version that prevents bodyguards from fleeing (as in Hunk's BodyGuard script):

    using GTA;
    using GTA.Native;
    using System;
    using System.Collections.Generic;
    using System.Linq;

    namespace WeaponAreScaryMod
    {
    public class WeaponAreScaryMod : Script
    {
    private DateTime now;

        public WeaponAreScaryMod()
        {
            this.Interval = 10;
            this.now = DateTime.Now;
            this.Tick += new EventHandler(this.onTick);
        }
    
        private void onTick(object sender, EventArgs e)
        {
            if (DateTime.Now.Subtract(this.now).TotalMilliseconds <= 1000.0 || Helper.GET_MISSION_FLAG())
                return;
            this.now = DateTime.Now;
            if (Game.Player.IsPlaying && Helper.PED_IS_ARMED(Game.Player.Character) && (!Helper.PED_IS_POLICE_FORCE(Game.Player.Character) && Helper.WEAPON_IS_FIREARM(Game.Player.Character.Weapons.Current.Hash)) && !Game.Player.Character.IsInVehicle())
            {
                foreach (Ped ped in ((IEnumerable<Ped>)World.GetNearbyPeds(Game.Player.Character, 13)).ToList<Ped>().ToArray())
                {
                    if (Helper.HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT((Entity)ped, (Entity)Game.Player.Character))
                    {
                        if (!Helper.PED_IS_POLICE_FORCE(ped))
                        {
                            if (ped.IsInVehicle())
                                break;
                            int BodyGuardCheck = Helper.GET_PLAYER_GROUP(Game.Player);
                            if (ped.IsAlive && ped.IsHuman && (!Helper.IS_PED_FLEEING(ped) && !ped.IsShooting) && (!ped.IsReloading && !ped.IsRagdoll && (!ped.IsGettingIntoAVehicle && !ped.IsGettingUp)) && (!ped.IsInCombat && ped.IsVisible) && !ped.IsInMeleeCombat)
                            {
                                if (!Helper.IS_PED_GROUP_MEMBER(ped, BodyGuardCheck))
                                    switch (ped.GetRelationshipWithPed(Game.Player.Character))
                                    {
                                        case Relationship.Dislike:
                                            ped.Task.AimAt((Entity)Game.Player.Character, this.Interval);
                                            break;
                                        case Relationship.Hate:
                                            ped.Task.ShootAt(Game.Player.Character, this.Interval);
                                            break;
                                        case Relationship.Pedestrians:
                                            if (ped.Model == new Model(PedHash.Bouncer01SMM) && ped.IsAlive)
                                                return;
                                            if ((double)ped.Position.DistanceTo(Game.Player.Character.Position) < (double)13 / 3.0)
                                            {
                                                ped.Task.ClearAll();
                                                if (ped.Gender == Gender.Male)
                                                {
                                                    ped.Task.FleeFrom(Game.Player.Character);
                                                    break;
                                                }
                                                ped.Task.ReactAndFlee(Game.Player.Character);
                                                break;
                                            }
                                            if (ped.IsInVehicle())
                                                ped.Task.LookAt((Entity)Game.Player.Character);
                                            else
                                                ped.Task.TurnTo((Entity)Game.Player.Character);
                                            break;
                                    }
                            }
                        }
                        else if (Game.Player.WantedLevel < 1)
                        {
                            ped.Task.Arrest(Game.Player.Character);
                            Game.Player.WantedLevel = 1;
                        }
                    }
                }
            }
        }        
    }
    public static class Helper
    {
        public static void PRINT_MODEL_NEAREST_PED()
        {
            Ped[] nearbyPeds = World.GetNearbyPeds(Game.Player.Character, 5f);
            string str;
            if (nearbyPeds != null)
            {
                str = "";
                foreach (Ped ped in nearbyPeds)
                {
                    if ((double)ped.Position.DistanceTo(Game.Player.Character.Position) < 1.5)
                        str = ped.Model.Hash.ToString();
                }
            }
            else
                str = "Unavailable";
            bool flag = false;
            Function.Call(Hash._0x66E0276CC5F6B9DA, (InputArgument)0);
            Function.Call(Hash._0x07C837F9A01C34C9, (InputArgument)0.55f, (InputArgument)0.55f);
            Function.Call(Hash._0xBE6B23FFA53FB442, (InputArgument)((int)byte.MaxValue), (InputArgument)((int)byte.MaxValue), (InputArgument)((int)byte.MaxValue), (InputArgument)((int)byte.MaxValue));
            Function.Call(Hash._0x63145D9C883A1A70, (InputArgument)0.0f, (InputArgument)1f);
            Function.Call(Hash._0xC02F4DBFB51D988B, (InputArgument)0);
            Function.Call(Hash._0x465C84BC39F1C351, (InputArgument)0, (InputArgument)0, (InputArgument)0, (InputArgument)0, (InputArgument)0);
            Function.Call(Hash._0x441603240D202FA6, (InputArgument)1, (InputArgument)0, (InputArgument)0, (InputArgument)0, (InputArgument)205);
            if (flag)
            {
                Function.Call(Hash._0x25FBB336DF1804CB, (InputArgument)str);
            }
            else
            {
                Function.Call(Hash._0x25FBB336DF1804CB, (InputArgument)"STRING");
                Function.Call(Hash._0x6C188BE134E074AA, (InputArgument)str);
            }
            Function.Call(Hash._0xCD015E5BB0D96A57, (InputArgument)0.5f, (InputArgument)0.5f);
        }
    
        public static List<long> GET_FIREARM()
        {
            return new List<long>()
      {
        2937143193L,
        584646201L,
        3220176749L,
        3800352039L,
        4024951519L,
        2132975508L,
        2640438543L,
        2210333304L,
        2144741730L,
        171789620L,
        1593441988L,
        2726580491L,
        1305664598L,
        1627465347L,
        3523564046L,
        984333226L,
        205991906L,
        1672152130L,
        3342088282L,
        2634544996L,
        324215364L,
        1119849093L,
        2828843422L,
        453432689L,
        2578377531L,
        487013001L,
        1834241177L,
        2982836145L,
        2017895192L,
        736523883L,
        100416529L,
        3218215474L,
        3231910285L,
        911657153L,
        137902532L
      };
        }
    
        public static List<long> GET_NON_FIREARM()
        {
            return new List<long>()
      {
        2508868239L,
        2694266206L,
        2227010557L,
        2460120199L,
        101631238L,
        2138347493L,
        1141786504L,
        1317494643L,
        4191993645L,
        2578778090L,
        1737195953L,
        883325847L,
        126349499L,
        2725352035L
      };
        }
    
        public static List<long> GET_POLICE_PED_MODELS()
        {
            return new List<long>()
      {
        368603149L,
        1581098148L,
        2595446627L,
        4074414829L,
        1702441027L,
        4028996995L,
        1490458366L,
        1925237458L,
        2374966032L
      };
        }
    
        public static List<long> GET_SUPPORT_PED_MODELS()
        {
            return new List<long>() { 3008586398L, 3613962792L };
        }
    
        public static List<long> GET_POLICE_VEHICLE_MODELS()
        {
            return new List<long>()
      {
        2046537925L,
        2667966721L,
        1912215274L,
        2321795001L,
        4260343491L,
        2758042359L,
        2515846680L,
        456714581L
      };
        }
    
        public static bool PED_IS_POLICE_FORCE(Ped ped)
        {
            return Helper.GET_POLICE_PED_MODELS().Contains((long)ped.Model.Hash);
        }
    
        public static bool PED_IS_SUPPORT_FORCE(Ped ped)
        {
            return Helper.GET_SUPPORT_PED_MODELS().Contains((long)ped.Model.Hash);
        }
    
        public static bool VEHICLE_IS_POLICE_FORCE(Vehicle vehicle)
        {
            return Helper.GET_POLICE_VEHICLE_MODELS().Contains((long)vehicle.Model.Hash);
        }
    
        public static bool PED_IS_ARMED(Ped ped)
        {
            return ped.Weapons.Current.IsPresent && ped.Weapons.Current.Hash != WeaponHash.Unarmed;
        }
    
        public static bool WEAPON_IS_FIREARM(WeaponHash weaponHash)
        {
            return Helper.GET_FIREARM().Contains((long)weaponHash);
        }
    
        public static bool GET_MISSION_FLAG()
        {
            return Function.Call<bool>(Hash._0xA33CDCCDA663159E, new InputArgument[0]);
        }
    
        public static Hash GET_HASH_KEY(string name)
        {
            return Function.Call<Hash>(Hash._0xD24D37CC275948CC, (InputArgument)name);
        }
    
        public static void SET_ENTITY_MAX_SPEED(Entity entity, float maxSpeed = 1f)
        {
            Function.Call(Hash._0x0E46A3FCBDE2A1B1, (InputArgument)entity, (InputArgument)maxSpeed);
        }
    
        public static bool IS_PED_FACING_PED(Ped ped1, Ped ped2, float angle)
        {
            return Function.Call<bool>(Hash._0xD71649DB0A545AA3, (InputArgument)ped1, (InputArgument)ped2, (InputArgument)angle);
        }
    
        public static bool IS_PED_FLEEING(Ped ped)
        {
            return Function.Call<bool>(Hash._0xBBCCE00B381F8482, new InputArgument(ped));
        }
    
        public static bool HAS_ENTITY_CLEAR_LOS_TO_ENTITY(Entity entity1, Entity entity2)
        {
            return Function.Call<bool>(Hash._0xFCDFF7B72D23A1AC, (InputArgument)entity1, (InputArgument)entity2, (InputArgument)17);
        }
    
        public static bool HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT(Entity entity1, Entity entity2)
        {
            return Function.Call<bool>(Hash._0x0267D00AF114F17A, (InputArgument)entity1, (InputArgument)entity2);
        }
        
        public static int GET_PLAYER_GROUP(Player player)
        {
            return Function.Call<int>(Hash._0x0D127585F77030AF, (InputArgument)Game.Player.Character);
        }
    
        public static bool IS_PED_GROUP_MEMBER(Ped ped, int groupId)
        {
            return Function.Call<bool>(Hash._0x9BB01E3834671191, (InputArgument)ped, (InputArgument)groupId);
        }
    }
    

    }

    namespace WeaponAreScaryMod.Classes.Systems
    {
    public class ModSettings
    {

        public class ModStarted
        {
            private int timer;
            private bool started;
    
            public ModStarted()
            {
                this.timer = 50;
                this.started = false;
            }
    
            public bool Initialized
            {
                get
                {
                    return this.started;
                }
            }
    
            public void Check(bool showMessage = true, string message = "WeaponAreScaryMod has reloaded!")
            {
                if (!this.started && this.timer <= 0)
                {
                    this.started = true;
                    if (!showMessage)
                        return;
                    UI.Notify(message, true);
                }
                else
                    --this.timer;
            }
        }
    }
    

    }



  • Here is a simple passenger script that does not autoteleport you if function times out and gives a chance for male passengers to fight instead of flee (also compatible with bodyguards):

    using GTA;
    using GTA.Math;
    using GTA.Native;
    using System;
    using System.Collections.Generic;
    using System.Linq;

    namespace PassengerScript2
    {
    public class PassengerScript2 : Script
    {

        public PassengerScript2()
        {
            this.Tick += new EventHandler(this.OnTick);
        }
    
        private int GetClosestVehicleSeat(Vehicle v)
        {
            string[] strArray = new string[6]
            {
        "seat_dside_f",
        "seat_pside_f",
        "seat_dside_r",
        "seat_pside_r",
        "seat_dside_r1",
        "seat_pside_r1"
            };
            string str1 = "";
            float num1 = 100f;
            foreach (string str2 in strArray)
            {
                int num2 = Function.Call<int>(Hash._0xFB71170B7E76ACBA, (InputArgument)v, (InputArgument)str2);
                if (num2 != -1)
                {
                    float num3 = Vector3.Distance(Function.Call<Vector3>(Hash._0x44A8FCB8ED227738, (InputArgument)v, (InputArgument)num2), Game.Player.Character.Position);
                    if ((double)num3 < (double)num1)
                    {
                        num1 = num3;
                        str1 = str2;
                    }
                }
            }
            if ((double)num1 <= 10.0)
            {
                if (str1 == "seat_dside_f")
                    return -1;
                if (str1 == "seat_pside_f")
                    return 0;
                if (str1 == "seat_pside_r") 
                    return 2;
                if (str1 == "seat_dside_r")
                    return 1;
                if (str1 == "seat_dside_r1")
                    return 3;
                if (str1 == "seat_pside_r1")
                    return 4;
            }
            return -3;
        }
    
        private Vehicle GetClosestVehicle(float dist)
        {
            Vehicle[] allVehicles = World.GetAllVehicles();
            float num1 = dist + 100f;
            Vehicle vehicle1 = (Vehicle)null;
            foreach (Vehicle vehicle2 in allVehicles)
            {
                float num2 = Vector3.Distance(Game.Player.Character.Position, vehicle2.Position);
                if ((double)num2 < (double)num1)
                {
                    vehicle1 = vehicle2;
                    num1 = num2;
                }
            }
            if ((double)num1 <= (double)dist)
                return vehicle1;
            return (Vehicle)null;
        }
    
    
        private void PedReaction()
        {           
           if (Helper.GET_MISSION_FLAG())
              return;
            if (Game.Player.IsPlaying && Game.Player.Character.IsInVehicle() && (!Helper.PED_IS_POLICE_FORCE(Game.Player.Character)) &&  !Helper.IS_PED_IN_ANY_TAXI(Game.Player.Character))
    
            foreach (Ped ped in ((IEnumerable<Ped>)World.GetNearbyPeds(Game.Player.Character, 1)).ToList<Ped>().ToArray())
            {
                if (!Helper.PED_IS_POLICE_FORCE(ped))
                {
                        int BodyGuardCheck = Helper.GET_PLAYER_GROUP(Game.Player);
                        if (ped.IsAlive && ped.IsHuman && ped.IsInVehicle() && (!Helper.IS_PED_IN_ANY_TAXI(ped)) && (!Helper.IS_PED_FLEEING(ped) && !ped.IsShooting) && (!ped.IsReloading && !ped.IsRagdoll && (!ped.IsGettingIntoAVehicle && !ped.IsGettingUp)) && (!ped.IsInCombat && ped.IsVisible) && !ped.IsInMeleeCombat)
                    {
                            if (!Helper.IS_PED_IN_GROUP(ped, BodyGuardCheck))
                        switch (ped.GetRelationshipWithPed(Game.Player.Character))
                        {
    
                            case Relationship.Pedestrians:
                                if (ped.Model == new Model(PedHash.Bouncer01SMM) && ped.IsAlive)
                                    return;
                                        Vehicle JackedVehicle = Game.Player.LastVehicle;
                                        Random random = new Random();
                                        Ped driver = ped.CurrentVehicle.Driver;
                                        Ped targetedEntity = Game.Player.GetTargetedEntity() as Ped;
    
                                        ped.Task.ClearAll();
                                        if (ped.Gender == Gender.Male)
                                        {
                                            int num1 = random.Next(1, 8);
                                            if (num1 >= 2)
                                            {
                                                ped.Task.FightAgainst(Game.Player.Character);
                                            }
                                            else
                                                ped.Task.FleeFrom(Game.Player.Character);
                                        }
                                        else
                                        {
                                            ped.Task.FleeFrom(Game.Player.Character);
                                        }
                                        /* if ((Helper.IS_PLAYER_FREE_AIMING_AT_ENTITY(Game.Player, driver)) && (Function.Call<bool>(Hash._0x5E346D934122613F)) && JackedVehicle.Driver.Exists())
                                         {
                                             Function.Call(Hash._0x90D2156198831D69, (InputArgument)JackedVehicle.Driver, (InputArgument)true);
                                             driver.BlockPermanentEvents = true;
                                             driver.Task.DriveTo(driver.CurrentVehicle, World.GetWaypointPosition(), 10f, 45, 1074528293);
                                             UI.ShowSubtitle("Driving to waypoint", 2000);
                                         } */
                                break;
                        }
                    }
                }
    
            }
            
        }
    
    
        private void OnTick(object sender, EventArgs e)
        {
            PedReaction();
            if (!Game.IsControlJustPressed(0, GTA.Control.Enter))
                return;
            if (!Function.Call<bool>(Hash._0x997ABD671D25CA0B, (InputArgument)Game.Player.Character, (InputArgument)false))
            {
                if (Function.Call<bool>(Hash._0xBB062B2B5722478E, (InputArgument)Game.Player.Character))
                {
                    Function.Call(Hash._0xE1EF3C1216AFF2CD, (InputArgument)Game.Player.Character);
                }
                else
                {
                    Vehicle closestVehicle = this.GetClosestVehicle(10f);
                    if ((Entity)closestVehicle != (Entity)null) 
                    {
    
                        bool flag = Function.Call<bool>(Hash._0xC5286FFC176F28A2, (InputArgument)Game.Player.Character);
                        int closestVehicleSeat = this.GetClosestVehicleSeat(closestVehicle);
                        if (closestVehicleSeat == -3 || closestVehicleSeat == -1)
                            return;
                        if (flag)
                        {
                            Function.Call(Hash._0xC20E50AA46D09CA8, (InputArgument)Game.Player.Character, (InputArgument)closestVehicle, (InputArgument)9000, (InputArgument)closestVehicleSeat, (InputArgument)2f, (InputArgument)1, (InputArgument)0);
                            Wait(4000);
                            if (!Function.Call<bool>(Hash._0xA3EE4A07279BB9DB, (InputArgument)Game.Player.Character, (InputArgument)closestVehicle, false))
                            {
                                Function.Call(Hash._0xE1EF3C1216AFF2CD, (InputArgument)Game.Player.Character);
    
                            }
                        }
                        else
                        {
                            Function.Call(Hash._0xC20E50AA46D09CA8, (InputArgument)Game.Player.Character, (InputArgument)closestVehicle, (InputArgument)9000, (InputArgument)closestVehicleSeat, (InputArgument)1f, (InputArgument)1, (InputArgument)0);
                            Wait(4000);
                            if (!Function.Call<bool>(Hash._0xA3EE4A07279BB9DB, (InputArgument)Game.Player.Character, (InputArgument)closestVehicle, false))
                            { 
                               Function.Call(Hash._0xE1EF3C1216AFF2CD, (InputArgument)Game.Player.Character);
                            }
                        }
                    }
                    
                }
            }
        }
        public static class Helper
        {
            public static void PRINT_MODEL_NEAREST_PED()
            {
                Ped[] nearbyPeds = World.GetNearbyPeds(Game.Player.Character, 5f);
                string str;
                if (nearbyPeds != null)
                {
                    str = "";
                    foreach (Ped ped in nearbyPeds)
                    {
                        if ((double)ped.Position.DistanceTo(Game.Player.Character.Position) < 1.5)
                            str = ped.Model.Hash.ToString();
                    }
                }
                else
                    str = "Unavailable";
                bool flag = false;
                Function.Call(Hash._0x66E0276CC5F6B9DA, (InputArgument)0);
                Function.Call(Hash._0x07C837F9A01C34C9, (InputArgument)0.55f, (InputArgument)0.55f);
                Function.Call(Hash._0xBE6B23FFA53FB442, (InputArgument)((int)byte.MaxValue), (InputArgument)((int)byte.MaxValue), (InputArgument)((int)byte.MaxValue), (InputArgument)((int)byte.MaxValue));
                Function.Call(Hash._0x63145D9C883A1A70, (InputArgument)0.0f, (InputArgument)1f);
                Function.Call(Hash._0xC02F4DBFB51D988B, (InputArgument)0);
                Function.Call(Hash._0x465C84BC39F1C351, (InputArgument)0, (InputArgument)0, (InputArgument)0, (InputArgument)0, (InputArgument)0);
                Function.Call(Hash._0x441603240D202FA6, (InputArgument)1, (InputArgument)0, (InputArgument)0, (InputArgument)0, (InputArgument)205);
                if (flag)
                {
                    Function.Call(Hash._0x25FBB336DF1804CB, (InputArgument)str);
                }
                else
                {
                    Function.Call(Hash._0x25FBB336DF1804CB, (InputArgument)"STRING");
                    Function.Call(Hash._0x6C188BE134E074AA, (InputArgument)str);
                }
                Function.Call(Hash._0xCD015E5BB0D96A57, (InputArgument)0.5f, (InputArgument)0.5f);
            }
    
            public static List<long> GET_FIREARM()
            {
                return new List<long>()
      {
        2937143193L,
        584646201L,
        3220176749L,
        3800352039L,
        4024951519L,
        2132975508L,
        2640438543L,
        2210333304L,
        2144741730L,
        171789620L,
        1593441988L,
        2726580491L,
        1305664598L,
        1627465347L,
        3523564046L,
        984333226L,
        205991906L,
        1672152130L,
        3342088282L,
        2634544996L,
        324215364L,
        1119849093L,
        2828843422L,
        453432689L,
        2578377531L,
        487013001L,
        1834241177L,
        2982836145L,
        2017895192L,
        736523883L,
        100416529L,
        3218215474L,
        3231910285L,
        911657153L,
        137902532L
      };
            }
    
            public static List<long> GET_NON_FIREARM()
            {
                return new List<long>()
      {
        2508868239L,
        2694266206L,
        2227010557L,
        2460120199L,
        101631238L,
        2138347493L,
        1141786504L,
        1317494643L,
        4191993645L,
        2578778090L,
        1737195953L,
        883325847L,
        126349499L,
        2725352035L
      };
            }
    
            public static List<long> GET_POLICE_PED_MODELS()
            {
                return new List<long>()
      {
        368603149L,
        1581098148L,
        2595446627L,
        4074414829L,
        1702441027L,
        4028996995L,
        1490458366L,
        1925237458L,
        2374966032L
      };
            }
    
            public static List<long> GET_SUPPORT_PED_MODELS()
            {
                return new List<long>() { 3008586398L, 3613962792L };
            }
    
            public static List<long> GET_POLICE_VEHICLE_MODELS()
            {
                return new List<long>()
      {
        2046537925L,
        2667966721L,
        1912215274L,
        2321795001L,
        4260343491L,
        2758042359L,
        2515846680L,
        456714581L
      };
            }
    
            public static bool PED_IS_POLICE_FORCE(Ped ped)
            {
                return Helper.GET_POLICE_PED_MODELS().Contains((long)ped.Model.Hash);
            }
    
            public static bool PED_IS_SUPPORT_FORCE(Ped ped)
            {
                return Helper.GET_SUPPORT_PED_MODELS().Contains((long)ped.Model.Hash);
            }
    
            public static bool VEHICLE_IS_POLICE_FORCE(Vehicle vehicle)
            {
                return Helper.GET_POLICE_VEHICLE_MODELS().Contains((long)vehicle.Model.Hash);
            }
    
            public static bool PED_IS_ARMED(Ped ped)
            {
                return ped.Weapons.Current.IsPresent && ped.Weapons.Current.Hash != WeaponHash.Unarmed;
            }
    
            public static bool WEAPON_IS_FIREARM(WeaponHash weaponHash)
            {
                return Helper.GET_FIREARM().Contains((long)weaponHash);
            }
    
            public static bool GET_MISSION_FLAG()
            {
                return Function.Call<bool>(Hash._0xA33CDCCDA663159E, new InputArgument[0]);
            }
    
            public static Hash GET_HASH_KEY(string name)
            {
                return Function.Call<Hash>(Hash._0xD24D37CC275948CC, (InputArgument)name);
            }
    
            public static void SET_ENTITY_MAX_SPEED(Entity entity, float maxSpeed = 1f)
            {
                Function.Call(Hash._0x0E46A3FCBDE2A1B1, (InputArgument)entity, (InputArgument)maxSpeed);
            }
    
            public static bool IS_PED_FACING_PED(Ped ped1, Ped ped2, float angle)
            {
                return Function.Call<bool>(Hash._0xD71649DB0A545AA3, (InputArgument)ped1, (InputArgument)ped2, (InputArgument)angle);
            }
    
            public static bool IS_PED_IN_ANY_TAXI(Ped ped)
            {
                return Function.Call<bool>(Hash._0x6E575D6A898AB852, (InputArgument)ped);
            }
            public static void CLEAR_PED_TASKS(Ped ped)
            {
                Function.Call(Hash._0xE1EF3C1216AFF2CD);
            }
            public static bool IS_PED_IN_VEHICLE(Ped ped, Vehicle vehicle)
            {
                return Function.Call<bool>(Hash._0xA3EE4A07279BB9DB);
            }
            public static bool IS_PED_FLEEING(Ped ped)
            {
                return Function.Call<bool>(Hash._0xBBCCE00B381F8482, new InputArgument(ped));
            }
    
            public static bool HAS_ENTITY_CLEAR_LOS_TO_ENTITY(Entity entity1, Entity entity2)
            {
                return Function.Call<bool>(Hash._0xFCDFF7B72D23A1AC, (InputArgument)entity1, (InputArgument)entity2, (InputArgument)17);
            }
    
            public static bool HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT(Entity entity1, Entity entity2)
            {
                return Function.Call<bool>(Hash._0x0267D00AF114F17A, (InputArgument)entity1, (InputArgument)entity2);
            }
            public static bool IS_PLAYER_FREE_AIMING_AT_ENTITY(Player player, Entity driver)
            {
                return Function.Call<bool>(Hash._0x3C06B5C839B38F7B, (InputArgument)Game.Player.Character, (InputArgument)driver);
            }
            public static bool IS_VEHICLE_A_CONVERTIBLE(Vehicle closestVehicle)
            {
                return Function.Call<bool>(Hash._0x52F357A30698BCCE, (InputArgument)closestVehicle);
            }
    
            public static int GET_PLAYER_GROUP(Player player)
            {
                return Function.Call<int>(Hash._0x0D127585F77030AF, (InputArgument)Game.Player);
            }
    
            public static bool IS_PED_IN_GROUP(Ped ped, int groupId)
            {
                return Function.Call<bool>(Hash._0x5891CAC5D4ACFF74, (InputArgument)ped, (InputArgument)groupId);
            }
        }
    }
    

    }



  • This post is deleted!


  • A tweak to Hunk's BodyGuards script so that the bodyguards stay in player's group and not form their own when the player is in the vehicle(player can now ride as a passenger in their vehicle without them fleeing now). Once created, they will drive to you instead of teleporting directly infront of you with no fade in/out screen and camera adjustments. As of 2/6/2020, script now has vehicle driver function from group controls menu when in vehicle. Vehicle follow will be implemented as a command soon(for now it is disabled:

    https://pastebin.com/HbSC60uD

    2/8/2020: Finally semi stable

    Comment any bugs from them being in player group instead



  • Do you have permission from @Konijima [1] and @Hunk to post the source code of their mods?

    [1] https://web.archive.org/web/20190613210344/https://www.gta5-mods.com/scripts/weapon-are-scary-mod-net



  • @Jitnaught from my part I consent. Those are old mods and I lost the sources so I don't mind.

    And @bloolol you can get the other old mods here https://github.com/Konijima/OLD-GTA5-Mods



  • @Jitnaught Yeah, thanks for notice Jitnaugh. I dont mind either. I give him my permission



  • Hunk's Expansion edited to fix dealer placement when up north on map(though they may spawn in strange places) and the strap being invisible when bag is changed position and character gotten done getting out of vehicle with a putaway bag (not stashed). Still have to fix strap into being invisible when exiting ammunation menu

    https://pastebin.com/4J4J4wQW

    Future updates planned include: glove inventory count (purchasable from dealer), sitting function, Assault rifle to cellphone animation bug fix(which I think is caused by custom weapon holding animation) and weapon count limit when not wearing bag so that the player can pick up one big weapon at a time, but drops them if he/she switches to unarmed/secondary

    Update 2/27/2020: https://paste.ee/p/Y8bCl
    (Shdnv2)
    Strap fixed
    Holster disappears when dead
    gloves disappear when dead


  • Banned

    This post is deleted!

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