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[SCRIPT] Tie up/place in trunk/kidnap/take hostage script update and controller support



  • The mod itself is in portugese, but the file containing the messages that show on screen are in an easily change .ini file to be translated by the end user.

    When testing, the trunk opens as I press B on keyboard, but the rest of the mod doesn't work on scripthook V .net for me.

    Does most of it no longer function or am I having a mod conflict?

    seems like it needs some sort of update to me.

    I was hoping to use this for my Fleeca heists (the popular SP script mod) with "the stealth" and "Better chases+" so that it requires phone calls from people in the bank to summon cops. But if I can't restrain them and move them out of line of sight to the door it gets in the way a bit.

    In short I need it to work and the addition of controller support.

    I'm a scripting noob and just started learning C++ on codecademy so I can't do ANY of it myself yet, but have a decade in graphic design (substance painter and other professional tools) and would trade custom texture work with normal, spec, occlusion, parallax and any other maps needed to run fully in GTAV (not sure what types it supports).

    Amarrar Pedestres (tie pedestrians)

    the language .ini file translates directly to

    [Dialogos]
    linha_1 = Press ~INPUT_ENTER~ to take that person~n~Press ~INPUT_JUMP~ to free that person
    linha_2 = Press ~INPUT_ENTER~ to tie that person
    linha_3 = Press ~INPUT_ENTER~ to drop that person
    linha_4 = Press ~INPUT_ENTER~ to drop that person~n~Press ~INPUT_JUMP~ to put in the trunk
    linha_5 = Press ~INPUT_AIM~ to get that person out of the trunk

    Download link, not my mod and he removed it from here, but I need it to complete my immersive robbery nonsense :)

    for personal and educational use. not to redistribute. just to be clear.



  • Do you have any errors in the ScriptHookVDotNet.log file?



  • @Jitnaught

    Not that I can see, but I'm admittedly a noob at GTA v modding. used to reading this sort of stuff from fallout NV and 4 but perhaps my untrained eye missed something.

    [00:04:37] [DEBUG] Loading assembly NAudio.dll ...
    [00:04:37] [INFO] Found 0 script(s) in NAudio.dll.
    [00:04:37] [DEBUG] Loading assembly NoOnCrashExplosionSHVDN.dll ...
    [00:04:37] [INFO] Found 1 script(s) in NoOnCrashExplosionSHVDN.dll resolved to API 2.10.12.
    [00:04:37] [DEBUG] Loading assembly NotUselessArmor.net.dll ...
    [00:04:37] [INFO] Found 1 script(s) in NotUselessArmor.net.dll resolved to API 2.10.12.
    [00:04:37] [DEBUG] Loading assembly PlayerBulletRagdollReactions.dll ...
    [00:04:37] [INFO] Found 1 script(s) in PlayerBulletRagdollReactions.dll resolved to API 2.10.12.
    [00:04:37] [DEBUG] Loading assembly Rob_Fleeca_V2.dll ...
    [00:04:37] [INFO] Found 1 script(s) in Rob_Fleeca_V2.dll resolved to API 2.10.12.
    [00:04:37] [DEBUG] Loading assembly SafeCracker.dll ...
    [00:04:37] [INFO] Found 1 script(s) in SafeCracker.dll resolved to API 2.10.12.
    [00:04:37] [DEBUG] Loading assembly Stolen.dll ...
    [00:04:37] [INFO] Found 1 script(s) in Stolen.dll resolved to API 2.10.12.
    [00:04:37] [DEBUG] Loading assembly Weapon_Recoil.dll ...
    [00:04:37] [INFO] Found 1 script(s) in Weapon_Recoil.dll resolved to API 2.10.12.
    [00:04:37] [DEBUG] Instantiating script AccuracyFix ...
    [00:04:37] [INFO] Started script AccuracyFix.
    [00:04:37] [DEBUG] Instantiating script Amarrar.Configuracoes ...
    [00:04:37] [INFO] Started script Amarrar.Configuracoes.
    [00:04:37] [DEBUG] Instantiating script Amarrar.Inicio ...
    [00:04:37] [INFO] Started script Amarrar.Inicio.
    [00:04:37] [DEBUG] Instantiating script LocalizarIdioma ...
    [00:04:37] [INFO] Started script LocalizarIdioma.
    [00:04:37] [DEBUG] Instantiating script BetterChasesPlus.ArrestWarrants ...
    [00:04:37] [INFO] Started script BetterChasesPlus.ArrestWarrants.
    [00:04:37] [DEBUG] Instantiating script BetterChasesPlus.BetterChases+BetterChasesActive ...
    [00:04:37] [INFO] Started script BetterChasesPlus.BetterChases+BetterChasesActive.
    [00:04:37] [DEBUG] Instantiating script BetterChasesPlus.BetterChases+BetterChasesPassive ...
    [00:04:37] [INFO] Started script BetterChasesPlus.BetterChases+BetterChasesPassive.
    [00:04:37] [DEBUG] Instantiating script BetterChasesPlus.Options ...
    [00:04:40] [INFO] Started script BetterChasesPlus.Options.
    [00:04:40] [DEBUG] Instantiating script BetterChasesPlus.Renderer ...
    [00:04:40] [INFO] Started script BetterChasesPlus.Renderer.
    [00:04:40] [DEBUG] Instantiating script BetterChasesPlus.Witnesses ...
    [00:04:40] [INFO] Started script BetterChasesPlus.Witnesses.
    [00:04:40] [DEBUG] Instantiating script HollywoodRollover ...
    [00:04:40] [INFO] Started script HollywoodRollover.
    [00:04:40] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
    [00:04:40] [INFO] Started script NativeUI.BigMessageThread.
    [00:04:40] [DEBUG] Instantiating script NoOnCrashExplosion ...
    [00:04:40] [INFO] Started script NoOnCrashExplosion.
    [00:04:40] [DEBUG] Instantiating script NotUselessArmor ...
    [00:04:40] [INFO] Started script NotUselessArmor.
    [00:04:40] [DEBUG] Instantiating script Main ...
    [00:04:40] [INFO] Started script Main.
    [00:04:40] [DEBUG] Instantiating script RobFleeca ...
    [00:04:40] [INFO] Started script RobFleeca.
    [00:04:40] [DEBUG] Instantiating script SafeCrack ...
    [00:04:40] [INFO] Started script SafeCrack.
    [00:04:40] [DEBUG] Instantiating script Stolen ...
    [00:04:40] [INFO] Started script Stolen.
    [00:04:40] [DEBUG] Instantiating script Weapon_Recoil ...
    [00:04:40] [INFO] Started script Weapon_Recoil.



  • That's the log after trying to use the mod in-game, correct?



  • This belongs in installation and troubleshoot topic. Not in Request.



  • @Jitnaught I'm guessing so, It was all I found that gave the appearance of one after trying to use it in game. The trunk of vehicles open, so part of it seems to work but the rest doesn't at all for me.



  • @Algonquin1234 It is a request to have the mod fixed (or made compatable with whatever script may be conflicting) in addition to controller support. Not troubleshooting or installation related in any way.


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