Scripthookdotnet 3, when aborting log errors.
Hi guys, not much of a real problem but when many script instances are aborted at the same time it does create an error in the in-game console. Because scripthookdotnet3 is trying to write that the script has aborted into the log but cannot do so multiple time at the same time. Anyway to not get the error? I feel it could scare users away thinking there is actual errors. If not then it doesnt really matter since it doesnt break anything. Maybe a param to abort silently.
This post is deleted!